Judith on 23/4/2008 at 07:55
I'd say it's really something related to your T3/T3edit or windows install. For instance, if you've forgotten to get rid of spaces in folder names in your T3 path, then anything is possible.
Besides, I don't mean to sound rude, but you have some serious problems with english. You had some T3edit related problems in the past, with quite simple things, most of them occured because you didn't read the tutorial patiently enough or didn't understand what's in it and tried your own way. I'd suggest focusing on improving your english and then taking on the editor...
massimilianogoi on 23/4/2008 at 11:18
Quote Posted by Judith
I'd say it's really something related to your T3/T3edit or windows install. For instance, if you've forgotten to get rid of spaces in folder names in your T3 path, then anything is possible.
Besides, I don't mean to sound rude, but you have some serious problems with english. You had some T3edit related problems in the past, with quite simple things, most of them occured because you didn't read the tutorial patiently enough or didn't understand what's in it and tried your own way. I'd suggest focusing on improving your english and then taking on the editor...
I've read very, very well the tutorial, believe me! I've spent the last nights trying and trying agan the things wrote on it, word by word.
What you mean about "to get rid of spaces in folder names in T3 path"? Please explicate more.
Another question: your editor produces by itself your custom .con files? That's the matter of the question, the .con files.
Judith on 23/4/2008 at 11:57
You see? That's what I meant, tutorials adress much more complicated issues, than avoiding spaces in your editor and game path... How do you want to understand complex things without understanding basic sentences? :confused:
Eh, nevermind, back to the topic, "no spaces in editor & game path" means, e.g.:
C:\Games\Thief3
or
C:\Games\Thief3Edit
instead of:
C:\Program files\Thief - Deadly Shadows
or
C:\Program files\Thief 3 editor
Quote:
Another question: your editor produces by itself your custom .con files? That's the matter of the question, the .con files.
No, it generates them only when I tell it to do so.
Ziemanskye on 23/4/2008 at 19:27
Which kind of also leads to asking the other obvious question.
Did you add these lines to your user.ini?
Code:
[Conversations]
SchemaChangesAllowed=true
TinkofSharn on 23/4/2008 at 20:00
I've read through about massimilianogoi's problems and I can see how some may be related to not reading all of the tutorials, or skipping through and trying to use something without fully knowing what you are doing. I also seem to be falling into this hole!!!
I'd love to be able to offer some constructive feedback to massimilianogoi but I am a novice FM-builder having learnt everything I know so far from Komag's tutorial and those on the wiki.
My related issue is as follows: -
I can create a basic set of objectives, with one Goal-Objective and one Goal-Note. But as soon as I try to Add or Insert another I get a warning...
"Schema Already Exists" I have options to Reuse / Reuse all / Regenerate / Regenerate All.
From this point on the goals that have duplicate schema names end up with the same Goal Text.
Any pointers on what I'm doing wrong are much appreciated.
PS: Many good people have mentioned improving the existing tutorials objectives problems are quite common. However, the one on the wiki and Komag's could be expanded to include some notes regarding these types of problems we novice FM-builders run across.
Ziemanskye on 23/4/2008 at 20:45
What name(s) are you trying to give the objectives? That's the only real reason I've seen for it to give that kind of error message.
massimilianogoi on 23/4/2008 at 21:23
Quote Posted by Judith
You see? That's what I meant, tutorials adress much more complicated issues, than avoiding spaces in your editor and game path... How do you want to understand complex things without understanding basic sentences? :confused:
Eh, nevermind, back to the topic, "no spaces in editor & game path" means, e.g.:
C:\Games\Thief3
or
C:\Games\Thief3Edit
instead of:
C:\Program files\Thief - Deadly Shadows
or
C:\Program files\Thief 3 editor
No, it generates them only when I tell it to do so.
Judith.... then my path is F:\Thief3Editor, with no spaces at all! :tsktsk:
Your were wrong about my approach to the editor, and the aforegoing problems that I had: in that problem FIRST I READ VERY WELL that tutorial, SECOND I TRY to apply those things, THIRD if I don't reach I search within the forum by myself, FOURTH if I read something interestin I TRY IT to solve my problem, and FOR THE LAST I start a new thread, conscious of the matter that many threads were already wroted.
The matter that I'm not able to write a correct english, doesn't mean in fact that I can very well understand what are written.
Your question about my Thief path were confused, and acey deucey.
However, if your editor CAN GENERATE the *.con files, then there must be something wrong in my editor that I cannot understand... What procedure you use for doing this?
massimilianogoi on 23/4/2008 at 21:39
Quote Posted by Ziemanskye
Which kind of also leads to asking the other obvious question.
Did you add these lines to your user.ini?
Code:
[Conversations]
SchemaChangesAllowed=true
Ziem, this is my user.ini file:
Code:
[Locale]
Language=Italian
[BlockLoading]
;LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[Conversation]
SchemaChangesAllowed=true
[PCVertexPools]
;;added an extra 0 to the end of the default.ini pool size;;
StaticVertexPool=3145728
StaticShadowVertexPool=5242880
DynamicVertexPool=6291456
massimilianogoi on 24/4/2008 at 04:23
I tried to reinstall a fresh, free of my stuffs, copy of the editor in C:, named thief3edit, I've deleted the "Thief - Deadly Shadows" folder on my Documents, and downloaded a new thief3launcher:
Inline Image:
http://img214.imageshack.us/img214/6239/75799573ug3.jpg:(
The "Compile..." option still do nothing after I click it, neither a confirm message :erg:
The user.ini file is
Code:
[Locale]
Language=Italian
[BlockLoading]
;LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[Conversation]
SchemaChangesAllowed=true
TinkofSharn on 24/4/2008 at 07:17
Quote Posted by Ziemanskye
What name(s) are you trying to give the objectives? That's the only real reason I've seen for it to give that kind of error message.
I've tried to create a clean slate by deleting bits I've already done. This includes the conversation from the conversation editor and the sound schema's in the SoundSchema browser. After saving in the conversation browser, I saved my map and exited T3Ed.
1. Starting from a fresh reboot I loaded T3Ed and opened my "Final" version map RAV_Ravine.unr. It's no where near final but wanted to get the difficult part of the objectives worked out now. I then opened the schema browser and went for a cup of hot beverage...
2. Opening the conversation browser I start to add a new PlayerGarrett conversation called RAV_RavineObjectives, check remain in first person, add map RAV_Ravine. Click OK. Select the new Coversation.
3. Add first objective. Right-click in the blank pane and Add -> Goal.
- Goal Name: obj_ExitMission
- Do this objective last = checked
- Initial state: Pending - Objective
- Goal Text: "The letter Perry gave me says I need to take a marked pass out of the mountains."
Clicking OK the Goal appears in the pane. When I check it using "edit" it has been tagged RAV_RavineObjectives_001000.
4. Add second objective using Add -> Goal.
- Goal Name: obj_RecoverGear
- Do this objective last = UNchecked
- Initial state: Hidden - Objective
- Goal Text: "Those thugs took my gear. If I'm to get through this in one piece I'll need to get it back. This includes my trusty blackjack, a dagger and my bow."
5. I now get the "Schema Already Exists!" message.
"A schema of name RAV_RavineObjectives_001000 already exists, do you want to just bind it into the conversation, or delete it ad replace it with a new one of the same name?"
Buttons are labelled: "Reuse", "Reuse All", "Regenerate" and "Regenerate All".
I've tried using all these options but the result seems to be the same. I end up with two objectives with the same tag "RAV_RavineObjectives_001000" and the text of one overwrites the other.
I've been able to add Notes and they occassionally have different tags "RAV_RavineObjectives_000500", etc.