Tels on 2/6/2002 at 12:03
(
http://www.gamespy.com/e32002/awards/index14.shtml)
Quote:
Spells were cast by collecting runes and then drawing symbols in the air with your mouse. So, if you drew the symbol for "Extinguish" and then the symbol for "Fire," you could snuff out a torch from across the room. In the demo, they used this technique to darken a room and then sneak past guards. Draw "Summon" and then "Fire" and you could set things on fire. Chaining together "Summon," "Fire" and then "Projectile" would hurl a damaging fireball. The game's inventory and puzzle system were equally clever -- we'll keep our eyes on this one.
Uhm, did anybody notice in "The Demo[tm]" the extinguish fire spell? Did I miss it?
addink on 2/6/2002 at 14:03
I think he's talking about the demo at the E3
[spoiler]The "Douse"-rune is NHI, which -apart from being funny for Python fans- is the opposite (in meaning AND movement) of AMM, "Summon/Create"-rune.[/spoiler]
Tels on 2/6/2002 at 18:11
If you think how logical the magic system is, it was to be expected what this rune should be. But you wouldn't be able to cast it in the demo we got,right?
And did we now find all hidden things? Raf?
Le Magot d'Oz on 4/6/2002 at 21:39
The NHI rune cannot be found in the demo, so you couldn't cast Douse
Since no 'new secret' had been posted for a while (or even since Raf said everything hadn't been found), I think there's still some to be found