Chuzhoi on 2/11/2006 at 00:38
Hi all,
Does anyone know how to export skeletal meshes having LODs to T3Ed via ActorX?
ascottk on 2/11/2006 at 01:44
I'm the only person who managed to get custom AI into the game . . .
Anyway, I didn't know how to implement LODs or get multiple skins (textures) into ActorX. The devs didn't give a whole lot of info on how to use the tools so we've been pretty much on our own.
Ziemanskye on 2/11/2006 at 11:46
I have to admit I just assumed you'd use the Level of Detail utilities in max and that ActorX would work it out for itself.
Chuzhoi on 2/11/2006 at 12:47
Quote Posted by Ziemanskye
I have to admit I just assumed you'd use the Level of Detail utilities in max and that ActorX would work it out for itself.
I've already tried it. I also tried to use LOD helper. Neither methods worked.
I suppose I should name my base mesh and LOD meshes somehow, or define some custom properties for them.
I think the single way is to find that devs and get that info from them, but it's already impossible as I understand.
Thanks for answers anyway.