Cardjoe on 24/9/2014 at 12:02
Last week I spoke at VideoBrains and shared never-seen-before design notes for Deus Ex 3. This was an unmade Deus Ex game which Ion Storm was developing when it collapsed in 2005 – not Deus Ex: Human Revolution, which was developed by a different team.
I’m writing more about Deus Ex 3 at the moment for a larger article, but I also spoke about the importance of deleted scenes and why developers and journalists need to take a more active role in game preservation.
Thought you may appreciate the link --
(http://joemartinwords.com/2014/09/24/videobrains-the-deleted-scenes-of-disney-doom-and-deus-ex/) http://joemartinwords.com/2014/09/24/videobrains-the-deleted-scenes-of-disney-doom-and-deus-ex
heywood on 24/9/2014 at 22:05
Thanks for the link. It seems to me that Eidos Montreal may have taken some inspiration from the first DX3 story outline. I just played DX: The Fall and some of the basic story elements in The Fall seem similar. Substitute Namir for Barrington and the Tyrants for Black Rain. And although there was no kidnapping of a loved one to motivate the character in The Fall, but there was in Human Revolution.
henke on 25/9/2014 at 08:18
That's interesting reading. I really like the proposed story for DX3. A bit pulpy, but exciting.