Tomi on 17/2/2014 at 19:21
The apparent "success" of Neverwinter Nights is just a delusion that only fools those unfortunate ones amongst us who haven't witnessed the glory of the classic CRPGs of the days gone by, such as Ultima and Might and Magic - the shining beacons of Inspiration and Love. Neverwinter Nights is meaningless because it was only ever popular amongst the dumb mainstream casual sheeple masses, whereas the true gamers and the admirers of true CRPG in its purest and most pulchritudinous form bought Ultima Online and immortalised its legendary status in the sacred halls of cult fandom. :ebil:
GodzillaX8 on 17/2/2014 at 19:25
Quote Posted by Tomi
Neverwinter Nights doesn't count because it was only popular amongst the dumb mainstream casual sheeple masses, whereas the
true gamers and the admirers of true CRPG in its purest and most pulchritudinous form bought Ultima Online and immortalised its legendary status in the sacred halls of cult fandom. :ebil:
(
http://youtu.be/zo-YVqV0v4Q)
Tomi on 17/2/2014 at 19:35
Good point, Bro Inq.
Maybe there's nothing wrong with Thief 4 or we've finally ran out of things to complain about? Thief 4 is the purrfect game!
Weasel on 17/2/2014 at 19:51
Quote Posted by Tomi
Good point, Bro Inq.
Maybe there's nothing wrong with Thief 4 or we've finally ran out of things to complain about? Thief 4 is the purrfect game!
More like the things that are wrong with it (that haven't already been discussed to death) won't be known until we've actually played the game. Not that that is stopping people from trying...
june gloom on 17/2/2014 at 19:54
And whose fault is that?
june gloom on 17/2/2014 at 19:55
Quote Posted by Brethren
Quake also, to a certain degree. Sean Barrett consulted quite a bit with John Carmack while creating the dark engine.
This explains why I'm always reminded of Quake when I play through Thief Gold.
Tomi on 17/2/2014 at 20:02
I started playing Return to Castle Wolfenstein again a few days ago, because you mentioned in one of your posts that there are things that remind you of Thief. The undead levels are probably somewhat Thiefy, but apart from that I can't see too many similarities. It's still a surprisingly fun game though even after all these years!
Quote Posted by Weasel
More like the things that are wrong with it (that haven't already been discussed to death) won't be known until we've actually played the game. Not that that is stopping people from trying...
Hmm. That's also a plausible theory. I hope that we get some more information about the game or some new reviews or something soon enough. We desperately need some
new things to complain about!
june gloom on 17/2/2014 at 20:06
There's a level late in the game that reminds me a LOT of Thief. There's two required stealth levels, the first one not so much Thief but the second one absolutely. You'll know it when you see it.
skacky on 17/2/2014 at 20:17
Quote Posted by dethtoll
This explains why I'm always reminded of Quake when I play through Thief Gold.
Glad to see I'm not the only one. As far as I know Sean Barrett mostly consulted Carmack on Quake's at the time revolutionary light-mapping for the Dark Engine. I find the two games to be similar in terms of atmosphere, imho. They both have a very eerie, forsaken and lonely ambiance even if the locales you visit in both games have little in common, save for the occasional moldy castle in Willits' and Romero's episodes, and that they're completely different in terms of gameplay. It's mostly their engines that does that rather than anything else. Hard to explain exactly, really. They're both tied as my favorite game.