GodzillaX8 on 17/2/2014 at 04:36
Quote Posted by Goldmoon Dawn
Ultima Online was the game that achieved a mass enough appeal to be the first MMORPG.
Thousands of people played all three games I mentioned. You're just making up arbitrary requirements in your head to justify your incorrect statement.
Goldmoon Dawn on 17/2/2014 at 04:40
*cough*
Thousands?
Im not talking thousands, friend. ;)
june gloom on 17/2/2014 at 05:43
My, Thiefgen is just full of logical fallacies today. Confirmation bias, moving the goalposts, what's next? Moral high ground fallacies? Oops, we got plenty of that. How about ad hominem? No, wait, talk about a *&%$"#@ embarrassment of riches there. Nirvana fallacy? Got plenty of that. Proof by verbosity? Well, jtr7 definitely had that covered! No true Scotsman? Check. Misleading vividness? Certainly. Argumentum ad populum? Yup! Strawmen? Practically a whole hayfield!
Come on guys. We're better than this.
SubJeff on 17/2/2014 at 09:54
I was playing text MUDs earlier than Ultima Online came out. They were plenty popular,
GD lives in a parallel universe. I think he once said Garriot was his "father". Tells you quite a lot, sadly.
Goldmoon Dawn on 17/2/2014 at 12:31
Yeah, yeah, yeah. :cheeky:
Even Goldmoon reaches from time to time. :p
Jason Moyer on 17/2/2014 at 13:07
Temple Of Apshai came out in 1979 and was more advanced than any Ultima game until at least IV.
Anyway, if I were going to try and guess at Thief's lineage, I'd go with Wolfenstein, Space Rogue, Ultima Underworld, and System Shock, in that order chronologically. I don't think it's a coincidence that the same guy worked on those last 3 titles and Thief, either.
Seriously, right here: (
http://en.wikipedia.org/wiki/Space_Rogue)
That's basically the foundation of everything Looking Glass ever did.
Renault on 17/2/2014 at 14:08
Quake also, to a certain degree. Sean Barrett consulted quite a bit with John Carmack while creating the dark engine.
Jason Moyer on 17/2/2014 at 14:45
I was thinking more on a design level than a technical level, but I could see how that would be an influence on that side of things.
Jason Moyer on 17/2/2014 at 17:49
Quote Posted by Goldmoon Dawn
*cough*
Thousands?
Im not talking thousands, friend. ;)
Ultima Online's peak user count wasn't much higher than Neverwinter Nights, which is the game that popularized the genre. So not only was Ultima *not* the first MMO, the first popular and graphical MMO predated it by 6 years.
SubJeff on 17/2/2014 at 18:50
I'm liking the history lesson up in here.