Brother Inquisitor on 18/2/2014 at 01:28
Since that other thread has derailed yet again into a pointless, off-topic argument, why not open another thread in which users can post all the things they liked so far about the new game. If possible, keep it clean and free of hype-fueled non-statements such as "OMG!!! So exited about this game!!!"
As a sign of good faith, I'll start: Like I mentioned before, granting the player the amount of gameplay customisation is pretty commendable.
Goldmoon Dawn on 18/2/2014 at 02:06
The thing I like the most about NuThief is that it gives enough of a generic placeholder, that fans will recognise as being masterfully fleshed out when they start back at The Dark Project.
Azaran on 18/2/2014 at 02:17
The graphics look nice, the story seems decent, and overall there's great potential.
As a Thief game it's debatable, but judging it just as a game it looks very good I have to admit.
I do plan on playing it some day, if I happen to find it at a bargain bin or some other way where I know my money isn't going to EM.
demagogue on 18/2/2014 at 03:12
Watching the playthru video, the part I liked is when the player came to a new street & just hung back & AI we're patrolling with their barks. If they keep it simple and tactical like that, that's the part I'll like.
molleh on 18/2/2014 at 03:38
The graphics and general ambiance, feel, and immersiveness of the environments look really good so far. I also love that they've expanded upon the "first person body" view system where you can see your legs and arms. When done well it can really add a LOT to immersion.
The fact that you can customize the various HUD and gameplay elements is a very nice feature in itself, but it also goes to show that the development team seems to care what the community of Thief fans think, even if they are trying to appeal to a broader audience as well. That alone means something to me.
Starker on 18/2/2014 at 06:00
I like the idea of a slight delay before pickpocketing. Also, a crowbar tool like the one they have between zone transitions could be pretty great.
gkkiller on 18/2/2014 at 11:10
Body awareness looks great, except for the fact that Garrett's hands rise up while he's crouching, but I can explain it away as his hands waiting to snatch something of interest. Plus, they twitch a good bit too; they're not stationary.
Like others have said, the difficulty modifiers are great ideas. I also think the third-person takedowns, while they're not very Thiefy, look great, and they're a huge improvement over DXHR's cutscene-esque takedowns.
SubJeff on 18/2/2014 at 12:03
Third person takedowns are just unnecessary fluff. Somehow they make me feel less involved, because I'm setting it from the outside, and less serious, because it's cinematic and makes it look like fun instead of being a serious business.
I know it's a game and it's supposed to be fun, but Thief always had a serious tone to it, a darkness that was unique and involving, that adds to it's immersive quality.
Jason Moyer on 18/2/2014 at 13:34
Not a big fan of the third person takedowns, although for whatever reason I actually found them somewhat entertaining in DXHR (especially the double takedown, and especially especially (?) that animation that would occasionally trigger where you tapped one of them on the shoulder and he punched the other guy in the face). I wish they'd crowbar the first-person cover system from Thief into that so I could play it without unbinding the snap-to-cover button in to avoid accidentally hitting it and immediately wanting to kill myself when the camera switched.
Platinumoxicity on 18/2/2014 at 15:00
Aha!... Oh... nevermind. I was digging though my recollections of Thief 4 footage and I was about to mention safes with combination locks as a positive addition, but then I remembered that Thief 2 had even that too. So, sorry. Thief 4 won't get any praise for not removing things.
I was also going to mention looking through keyholes, but then I remembered that it is a static mode that unimmersively locks you in place. While I was able to make a system in the Unity engine that allows me to look through a keyhole without a mode, in 30 minutes. Being able to press your ear against the doors in the earlier Thief games is a better than "press the button that is used for unrelated action X to exit keyhole peeking mode."
I'm really trying as hard as I can here. I can't seem to find any feature revealed so far, that isn't just what was expected anyway, or doesn't compromise its earlier equivalent in the series.
...Well, just as I was about to post that, i got it... Guard dogs. That's a new, positive addition. An alarm trap, that still gives the player a bit of slack, because sounding that alarm isn't yet a 100% confirmation of hostile infiltration. You need to be careful, but still isn't a motion detector hooked to lockdown procedures.
Whaddya know, I've got another one. Lightning strike illumination. This has not been part of the main series. Only a feature in some of the fan missions.
I'm afraid that's it. Those are the only two genuinely positive features of Thief 4 I was able to think of off the top of my head. Though on second thought I think I responded to the wrong thread, because the title didn't actually read "Everything that is good in Thiaf"
*P.S I won't praise graphics at all. Especially the parts of them that compromise things not related to graphics.