Ever think of how remarkable it is at how active this community still is? - by Bucky Seifert
Bucky Seifert on 19/9/2019 at 20:27
Yeah it's not what it was in it's heyday perhaps, but really think about it. This is a community that was birthed from and still largely centers around the games of a developer that has been defunct since 2000. Niche games even for their time that are nearly 2 decades old or more, and yet despite this, this community still shows remarkable signs of activity for it's age. Discussions are still happening, fan missions and mods are still being made, and even once in a while someone new joins. There are some subreddits and forums dedicated to more recent games that don't have as much activity as I can see in TTLG. A decade ago I might have thought by now TTLG would have died out but nope, we are still trucking along. I've seen similar forums that are practically dead either by comparison, or just straight up dead.
So, here's to us! :thumb:
EDIT: Yes I know the thread title is grammatically screwed up.
Gray on 19/9/2019 at 20:45
Yes I have. I was away for many years, while being busy with my life or playing other games, but I always thought of TTLG as my family in a sense. Sure, it's not as active as it once was, and for me, that's fine, I'm too old and tired to keep up with that level of activity. But I'm very happy that it's still here now that I want to be back here. It feels as if I'm back amongst friends and I can say any stupid nonsense that pours out of my brain, and I don't have to watch my words. Sure, people will call me up on my stupidity, but that's fine, I know they mean well, because we're friends.
Point being, I agree with everything you just said.
Tony_Tarantula on 19/9/2019 at 23:15
I would have said yes maybe a bit ago, but after seeing things like how there was a secret City of Heroes server being maintained for the last decade, the Mechwarrior community not only still exists but just saw a Kickstarter re-launch that raised over 2.5 MILLION dollars, and people still play the original counter strike I'm not surprised. Good game experiences breed dedicated fanbases that persist.
demagogue on 20/9/2019 at 02:37
LGS's premature death might have given us extended life in a weird way, because then we morphed into a fandom for games that uphold the LGS legacy, and there are still a few of those coming out each year thanks to places like Arkane and um ... others. :erm:
Marecki on 20/9/2019 at 11:50
My thought exactly when I reappeared here after an extended leave of absence. It definitely helps that a lot of LGS games very much continue to hold their own even today content-wise and thanks to graphics and audio mods released by the community, the presentation is not to be sneered at either. I celebrated my return to the fold by having played System Shock 2, Thief Gold and Thief 2 (in that order); STILL bloody good gameplay experience.
Come to think of it, it's probably high time I gave modded Thief: Deadly Shadows a go. Modded beyond Minimalist + JohnP's texture pack I mean, I have never played it without those two. For one thing, I am curious how much the removal of loading zones changes the feel of that game.
Mr.Duck on 21/9/2019 at 07:09
I am forever.
icemann on 21/9/2019 at 08:08
This place is home to me. Been coming here since early 2000, and its one of the main places I go online every day. Great source of discussion, news and debate. Love this place. The good and the bad. And systemshock.org just doubles with it for me. Everything here extends there.
Gryzemuis on 21/9/2019 at 17:58
Everybody is here because of the Thief games.
The Thief games failed, commercially, because they were made for "MIT grad students".
You can't build a sound financial product based on what "MIT grad students" like. Not games, not movies, not music, not anything. To make money, you need to cater to the masses. Very simple. To maximize the profit of your product, you need to steer away from "MIT grad students" and embrace the masses. Target your products towards the masses, make every accessible, take away anything that could limit the marketability of your product. Streamline all the things.
I assume the people here are like those dumb useless "MIT grad students". With their weird tastes and weird preferences. Not worth making products for. Nobody should make games or movies or music for them. Waste of time. Too small a market. Even if you have a website that doesn't produce anything, but just reviews stuff, you want to review for the masses. Why waste time and money on small markets ?
That's why I come here. If people here say a game is good, it might be good, or it might be still not for me. But I find the opinion of the average TTLG-person 100% more interesting than any review-website, or news-website in the world. No matter how underground or counterculture those websites are. If you like(d) the Thief games, I value your opinion more than anyone elses on the web.
Starker on 21/9/2019 at 18:23
Except the Thief games didn't fail. They made a profit. In fact, Thief was commercially the most successful game the studio made, selling half a million copies in a little over a year. And the sequel did even better, though unfortunately the royalties were processed too slowly to save the company. The reasons for the demise of LGS are many, but the failure of the Thief games is not among them.