Springheel on 1/4/2007 at 13:50
Quote:
No, was someone from DarkMod team insolent enough to ask you such question?
Why would the TDM team ask someone not to finish a FM, regardless of the platform?
SubJeff on 1/4/2007 at 16:58
That would surely be the only source of such a request - from a competing interest. But I'm sure that isn't what happened.
Schattentänzer on 1/4/2007 at 22:01
That implication frustrates me a lot. Makes me feel like a terrorist rather than a contributer to the community. Thanks.
Springheel on 1/4/2007 at 23:24
Quote:
That would surely be the only source of such a request - from a competing interest.
That would suggest dromeders would also be a 'competing interest'. I'd prefer to think that we all want to see great stealth missions made, and that we would encourage mappers to use whichever platform helps them best to create one. :erg:
New Horizon on 2/4/2007 at 01:42
Quote Posted by Subjective Effect
That would surely be the only source of such a request - from a competing interest. But I'm sure that isn't what happened.
The Dark Mod is hardly competition, hopefully the work will one day be seen as a continuation or companion to the existing tools. When we're finished, and when the doom 3 engine goes open source...then the community can either embrace it, or forget about it. I won't be bothered either way.
I certainly don't think I've ever implied that any Dromeders or T3Eders should drop their projects. I've asked them to test our tools if they have time...either after they finish their current projects, or they take a break.
scumble on 2/4/2007 at 10:55
Sounds like a pretty bizarre thing to ask an FM author unless you wanted them to do something else.
There aren't that many people working with T3Ed mainly because of the reasons outlined so far in this thread. I think it's largely down to the fact that T3ed suffers from the same issues as many games do in the static-mesh age where you need to do a lot of work in a separate and usually more complex modelling program. With Dromed you can get further in less time as the expectation in terms of detail is much lower. On the other hand, I reckon you can get away with a fair bit with BSP geometry still. Overall the lighting is so slow that I don't know if you notice the performance hit from not using static mesh actors too much.
There's enough collective experience here to make things much easier for new authors now, so perhaps there's still just an undeserved impression that T3ed is almost unusuable. It was hardly the best thing that could have been produced to get T3 to release but there are many engines of the same vintage that are more difficult to work with.
New Horizon on 2/4/2007 at 13:41
I would really like to get to the bottom of this post. I'm not at all happy about people jumping to conclusions and suggesting that we would stoop to such a level.....in fact, suggesting that I would PERSONALLY stoop to such a level. I'm generally the person who invites dromed mappers to give out tools a try, at their leisure. If there is something behind this, I would truly appreciate a PM about it. If it was as simple as someone misunderstanding the invitation, that's fine...but I would also appreciate a PM before people jump to conclusions. :grr:
sparhawk on 2/4/2007 at 13:50
I'm not sure how the original comment was meant. Since there is this smiley behind it, I thought that this would be just a funny comment making fun of our previous, sometimes stressfull relation to TTLG. :)
Maybe the poster could clarify it, since it is sometimes hard to transport appropriate emotions via such forums and sometimes it's a simlpe missunderstanding with no reason to get worked up about it.
nomad of the pacific on 2/4/2007 at 21:02
I, for one, would like to make it known that I consider the folks at TDM to be valued friends and associates. I don't think of them as competition, but as a group working towards the same goal as we are; to get more FMs out and keep our community entertained. Granted their tools are better equipped for the job from what I hear, but until they are released, I (and I hope others) will continue making FMs to keep the fans satisfied while we wait. I have never felt pressured in any way by Team TDM to join the "Dark side." I hope everyone will remember all the great tools NH gave us after T3Ed was released and how much time he put into making them. Recall also that a lot of that work was done while he was a member of TDM. The same can be said of many of the others at TDM. Please, people. Let's think about what we say and how it can be taken. We're all a family, here.
scumble on 4/4/2007 at 07:54
Whatever it is that's going on here, it's silly for any factional thing to continue. At the moment the Dark Mod is a fair way from being finished, and T3ed, despite its difficulties allows playable missions to be built right now. I don't think there is a dearth of T3ed missions because people are flocking to work on the Dark Mod, it's just because DS missions take longer.
The best thing is to focus on the positives on both sides, as nomad has said. To be honest there is a fair bit the Dark Modders can learn from T3ed because it has a number of rather useful features that could be implemented and probably improved. I'd be surprised if it hadn't been referred to during development so far.