BrendaEM on 30/3/2007 at 16:33
I know it's an aluminum-foil hat question, but I was just curious, if anyone was ever contacted and asked not to finish their Thief 3 Mission.
Bardic on 30/3/2007 at 17:10
Heh, well, I admit not every mission is the greatest (including mine) but it's nice to know that even a mission that seems crappy can be quite fun to most other people. Then a second mission by that person will be so much better just from all the things they learned the first time. If anything I would expect people to request more missions even if early missions weren't very good. Unless the mission author releases crap just to waste peoples time.
Like the guys over at the DarkMod are saying all the time - You can't please everyone. The vast majority will enjoy anything that the community makes.
GlasWolf on 30/3/2007 at 20:17
Not me, but I'm curious as to why you ask. Have you?
BrendaEM on 30/3/2007 at 21:26
I liked Thief DS. I don't like everything they did, but objectively, played with the Minimalist Project, I liked it. I see a lot of negativity toward it. I also see very few missions for it.
nomad of the pacific on 30/3/2007 at 23:45
There's work being done. I've got two missions in the works, although one has been on hold for about a year in favor of the one I'm making with the Flesh Eaters. Hopefully, I'm learning enough working with them that my other mission will that much better when I get back to it.
Judith on 31/3/2007 at 07:21
No, was someone from DarkMod team insolent enough to ask you such question? :p I think that most people from here and another Thief forum know that I really like T3ed, despite it's bugs and limitations, and I'd rather put a great effort to push it's limits further than to start something new with any community project. However, it's "never say never".
OrbWeaver on 31/3/2007 at 09:00
Why would anyone ask an author not to make a mission? If they don't like T3 they could just not play it.
I think the dearth of T3 missions comes from a general lack of interest, rather than a clandestine lobby group of intimidators.
Judith on 31/3/2007 at 10:06
Brenda - First of all Minimalist Project is not finished, and it's not likely to ever be. No wonder, working with such flexible engine as D3 must be far more exciting than dealing with tons of buggy, hard-coded stuff. It's safer then, to work with T3ed, for compatibility reasons.
GlasWolf on 31/3/2007 at 15:11
I honestly think that if it had been possible to get 100% functional rope arrows and swimmable water into T3Ed at an early stage, many more people would have adopted it. Without them, T3 was always going to be compared unfavourably to T1/2. Certainly there's a pretty substantial anti-T3 brigade, but I think the majority of people are open-minded about the FMs.
Beleg Cúthalion on 31/3/2007 at 20:11
Being a lover of realism I think those climbing gloves (or...leave out the gloves...just climbing) are a little more realistic than rope arrows – although they are classics, of course. If there was a possibility to make "climbable" surfaces like decorated facades or some rocks also "climbable" (is there a word like this?) in the game – and unlike usual brick walls – this would be great. But I guess you already know how to do that. Nevertheless, I thought ascottks rope arrows were not too bad after all. I have to play that mission again...
Concerning water I think you could just avoid it – there are a lot of "thievy" missions without the player getting wet. And to be honest, I never really liked the thought of Garrett diving through smelly sewers. That's not real either, thinking of his precioius equipment.