Soul Tear on 24/1/2023 at 13:24
Quote Posted by Nameless Voice
I'd disagree with this.
Anything which might be large enough to take up the whole screen has reason to be 1024x1024, as does anything where you want to have different variations to make the repeats less obvious.
I even went up to 2048x2048 in a few select cases for the EP, such as the huge Hammerite cathedral window textures. Even that's still only half of a 4K screen.
I completely agree. This is especially true for paintings. Paintings are Art, they must convey emotions. If you can't see faces, then why are you hanging them on the walls at all? I like to look at pictures, read signs, so they must be clear and hi-res.
Hit Deity on 25/1/2023 at 04:08
Quote Posted by Soul Tear
I completely agree. This is especially true for paintings. Paintings are Art, they must convey emotions. If you can't see faces, then why are you hanging them on the walls at all? I like to look at pictures, read signs, so they must be clear and hi-res.
Um, there is a lot of art that isn't clear. Impressionism is a big style/genre that comes to mind. Not all art is in sharp focus.
nicked on 30/1/2023 at 08:09
Larger res is fine if it's something that's meant to be large, Iike the aforementioned cathedral windows. Making all the textures overly hi-res both looks incongruous with the low-poly brushwork, and starts causing framerate issues. I'd much rather have a mission with 256x256 textures and a good framerate than ultra-crisp textures and 15fps.
Esse on 5/5/2023 at 21:57
Work on the boy-child textures continues, but has slowed for now. There is no male child model, so I have to rearrange proportions so they fit on a shrunk Pagan male model. I'm considering creating some more banners, but I'm not 100% sure what might be next. Hopefully you guys have had fun with the textures that are up!
R Soul on 12/5/2023 at 22:12
Nice!
Esse on 13/5/2023 at 17:47
The file is up!
Quote:
**NEW: TAPESTRY PACK #3A small six-pack of miscellaneous tapestries for you to use in Dromed and
Thief missions. The size is 1.36 MB large, and the banner texture for these images was generated by Craiyon.AI. I couldn't find a good banner texture elsewhere for what I wanted these to look like. There is a hunting scene in here, so if you're uncomfortable with that, PM me and I'll send you a file with the texture removed.
Preview Image: (
https://i.imgur.com/lxmSgxS.png)
Full .ZIP Archive For Tapestry Pack #3: (
https://www.mediafire.com/file/ubmcbmbnq5983ro/TapestryPack3.zip/file)
Esse on 26/5/2023 at 23:24
Inspired by the 20th Anniversary Contest for TDS, I'm making some TDS Hammerite-inspired object textures, some using a banner texture generated by Craiyon.AI! (
https://imgur.com/a/EyX6sgB)
This is just one of what'll be in the pack. It'll be similar to my TDS guard-inspired pack, but may not contain textures for TDS-inspired Hammerites. I'm not sure yet.
Esse on 28/5/2023 at 22:18
Finally finished this recolour pack. I figured I'd fix up some loose ends while working on the Hammerite project.