van HellSing on 24/8/2010 at 15:12
I think I know what he's saying - the augs work different for Adam (unwanted necessity) than for the player ("rewards"), creating a disconnect between you and your character.
ZylonBane on 24/8/2010 at 15:24
Well it's not like you have to worry about the people who see your takedowns. They're dead.
Papy on 25/8/2010 at 11:48
ZylonBane : I was just wondering about the artistic value of the game. As Van HellSing understood, I think the dichotomy between the story and the gameplay is a bad idea.
Briareos H on 25/8/2010 at 11:59
Yeah, unless the main character is introduced as a tortured soul hating and rejecting what he perceives himself to be through looking cool and doing slick killing moves, the whole third-person fatality cam is going to be a hard blow to immersion. But we all already did expect that from the first interviews and talks about third-person switching, didn't we?
SubJeff on 25/8/2010 at 22:23
I think that's a given isn't it B? He doesn't like what he's become, despite it being somehow awesome. It's not a new concept and I like it.
DDL on 25/8/2010 at 22:49
I guess the problem is "O GOD I AM A MONSTER...but look how fuckin' BADASS I am" is an incredibly difficult line to tread.
I mean, ideally they'd have it set up so you don't actually have to augment yourself up the wazoo (and I'd imagine wazoo augs would sting, anyhow), and in fact sacrifice access to certain aspects of the game, be it conversation options, ability to enter certain areas, etc, by augmenting yourself excessively.
I'm...not confident they can pull it off, but then it wouldn't exactly be a great selling point for a modern game anyway, so they may not even try.
"Look at all this crazy cool shit you can do to yourself! Also, everyone hates you for it, and you can't do all this other stuff because of it!"
SubJeff on 26/8/2010 at 05:53
I can think of at least one instance where that has done this before though - becoming a vampire in Morrowind or Oblivion. Opens new quests, gives new abilities, but also has many disadvantages.
It would be interesting to have this as a pivotal feature of a game. In fact if you think about it choosing one aug path in the original Deus Ex does this to some degree simply because it limits your approach to problems in the later part of the game because you're just not suited to tackling them in a way that doesn't used your skills/augs. It wouldn't be too much of a stretch to extend the concept.
negativeliberty on 10/9/2010 at 06:15
That is the exact same footage as the leaked E3 demo a couple months back, only less blur and more angle. Still, it looks even more uninspired now (figuratively speaking of course; literally speaking this game is more derivative than a Syfy creature feature).
Ladron De La Noche on 10/9/2010 at 07:10
Oh crud, you guyz are quick! Well, I thought it was new since it's shown at PAX. Twitter'd. :erg: