hoopster_146 on 19/7/2002 at 18:42
Ok I am trying to decide on what would be the best weapon to enchant for me. I am deciding on either my Daedric Longsword (my long blade skill is 103) or my Orcish Battle Axe (my axe skill is 60). Also what would be the best type of enchatment? Poison? Paralyze? etc... Thanks
WingedKagouti on 19/7/2002 at 19:24
If you plan on using the axe to up your skill then enchant that one, otherwise enchant the sword.
God effects to enchant a weapon with : Absorb Health or Fatigue, Paralyze (3 seconds duration max, longer is a waste of charges as you will be attacking often) and Soultrap (2 or 3 seconds should be more than enough). IMO you should pick one effect, and if you choose Absorb Health give it a relatively low magnitude (10-10 is good) as you will otherwise risk wasting a lot of charges when you fight.
Red on 20/7/2002 at 09:54
WingedKagouti makes some good points especially about absorb health you should consider carefully before enchanting your weapon.
The Absorb Health enchantment
This enchantment has the reputation as being the ‘best' which to be honest is fairly accurate but only when used correctly. The problem is that you don't gain any benefits from the stolen health if you already have full health before you hit an enemy - it's a waste of health and enchantment points.
Duration is not an issue I'm to knowledgeable about as all my weapons have simply caused damage on strike and no more but I can imagine that lowering the strength of a Absorb health spell and increasing its duration would be far more effective.
I've heard rumours that Absorb attacks can't be magically reflected but I'm very unsure about this so if someone could confirm this for me I'd appreciate it.
Paralyse is another great enchantment but as suggested by WingedKagouti only ever make it 3 seconds on a primary weapon as you'll end up wasting charge.
I'm unsure whether to back up WingedKagouti's suggestion of only ever using one sort of enchantment on a weapon but I would suggest that you always make the max and min effect the same value rather than having a range e.g. 35 damage rather than 0-70 damage.
An enchantment I'm considering is a combination of Absorb Health, Damage Health, and paralyse but there's so much you can do its down to personal taste.
In regards to your weapons I'd choose your daedric longsword because it'll hold more enchantment points and when you do get in major trouble you need to be as skilled with your weapon as possible. Save your enchanted sword and its charge for major threats and use your axe on lesser (more numerous) creatures to up your skills.
If you choose to include elemental damage as an enchantment try to avoid fire as most people you'll encounter will be dark elf who have a high resistance to fire. Shock damage will be the best because Argonians are immune to poison, and Nords are immune to frost but no race has immunity to shock (nords have a resistance but they are rare). The only thing to look out for with shock damage weapons is storm atronachs as they are immune to shock damage.
Cheers
WingedKagouti on 20/7/2002 at 18:44
Any spell effect can be reflected, but Absorb has the benefit of immedately giving the caster back what it takes from the target so it is thus harmless to have an Absorb spell reflected. Also Absorb Health and Damage Health currently take up the same amount of space and deal the same type of damage, but Damage Health can be dangerous if reflected whereas Absorb is harmless. Obvious choice between those two to me (unless you absolutely can't stand the sound effect from Absorb Health ;)).
As for whether you should put on one or more effects on a weapon it depends on your Enchant skill (higher means that it will cost less charges each strike and it will recharge faster) and the soul you have. If you have low Enchant (which is common for most warriors) and a relatively small soul (50 charges or less) you definately should not even think about more than one effect as you otherwise will deplete your weapons magic in very few strikes. If you have a moderate Enchant skill (20 or more) or a somewhat larger soul (100-200 charges) you may be able to use two effects and not run out with every other blow. If you have a big soul (200+) and good Enchant skill (50+) just go for as many effects you can put into your weapon, it shouldn't be much of a problem.
JTHMZeroOne on 22/7/2002 at 00:58
I heard that if you put a second effect on an enchant it will cost twice as many enchant points.. is this true?
I noticed I phrased my question badly.. let me give u an example
let say a drain health enchant costs 20 points on your sword, or a paralyze costs 20.. well.. if you do both of them drain health would cost 20 and paralyze would cost 40.. is that true?
Kilana on 22/7/2002 at 02:47
your sort of correct there... actually I think it's 3 times, cause it takes 500 points to enchant something with fortify 100 skill/attribute. But put another one and it's about 2k points(not 100 percent sure though).