Vraptor7 on 5/10/2008 at 22:20
That does seem to make it a bit moodier, the hallway screen is a better shot than all of his. I feel it's quite overdone, though, and as you say the bumpmapping makes it looks quite plasticy.
ZylonBane on 5/10/2008 at 23:00
I'd just be happy with a renderer fix that gets rid of the huge block artifacts when you're in dark foggy areas.
KoHaN69 on 18/10/2008 at 00:31
anyone get this to work in THIEF yet? :idea:
EvaUnit02 on 18/10/2008 at 05:13
Quote Posted by KoHaN69
anyone get this to work in THIEF yet? :idea:
It appears that ENBseries utilises DX9 calls, thus it would likely only be possible with crusty old DDfix v1.1.1. All the subsequent versions of DDfix are DX6-based, IIRC.
EvaUnit02 on 19/10/2008 at 10:51
4/6 of your links are broken, Kohan.
D'Juhn Keep on 19/10/2008 at 11:08
That was my fault, I broke his links when editing the thumbnails in, sorry!
BEAR on 22/10/2008 at 14:41
Quote Posted by TF
Looks really strange but still something to keep an eye on, I take it it's more renderer-oriented so it won't really conflict with HDTP.
Yeah, thats what I was wondering.
DDL on 22/10/2008 at 14:55
The jelly effect bumpmapping only does stuff to level geometry, and HDTP only does stuff to non-level geometry, so no conflicts there.
And yeah: it's a straight-out renderer change, whereas HDTP is all actual DX code/modelpack changes, so the two work just fine together.
If only I could keep the bloom and ditch the bumpmapping (or restrict it to metal textures) I would be a happy bunny: while bloom is often dismissed as horrible (and rightly so), it really adds to DX. Turning your light on while staring at the floor near enough blinds you, and Hong Kong looks stunning (all that high-contrast neon).