demagogue on 15/12/2015 at 12:12
It's not actually very intuitive gameplay-wise, strange moves and controls, like making Castlevania needlessly complex. But it had style -- dark, moody, and dynamic setting -- and has the most charismatic of forgotten player characters. And it uses the z-axis well, considering you can semi-fly in it.
But I play it more for the experience than the gameplay. There's a strange alchemy that makes a game fall into my ritual-play pile. Not necessarily the best games. Also worth noting, unlike other systems, I never played any Genesis games before emulators. So there's no nostolgia involved.
Thirith on 15/12/2015 at 12:40
I gotta admit, at least when it comes to emulating 8-bit and 16-bit systems, a lot of it is nostalgia for me. Sure, there are gameplay gems (such as Super Metroid), but there are others that are middling games at best. However, the way they look and sound (pixel art and chip tunes) give me a nice nostalgic glow, and scan lines are a part of this: remembering how I played them on a crappy small TV... and the annoying, socially awkward twit I was back then. :joke:
PigLick on 15/12/2015 at 14:54
Dema, you are the only other person I know apart from myself who likes Shogun. That game was amazing.
icemann on 15/12/2015 at 18:02
Emulators are easily one of the finest ways of preserving gaming, computing and console history, with rare prototypes getting dumped for the viewing of all (eg the Star Fox 2 nearly fully completed game which otherwise would never have seen the light of day).
Thirith on 15/12/2015 at 18:29
Is Shogun the adventure game based on James Clavell's novel (and/or the TV series)?
Zerker on 15/12/2015 at 21:48
On this topic, be sure to check out the Humble Neo Geo bundle:
(
https://www.humblebundle.com/)
The games actually provide the original ROM in the deployment folder, along with the Neo Geo bios, so you can just run them in MAME or the like if you don't like the packaged emulator. Definitely a great way to learn about some arcade classics.
demagogue on 16/12/2015 at 09:52
Quote Posted by PigLick
Dema, you are the only other person I know apart from myself who likes Shogun. That game was amazing.
Word. I actually wrote a strategy guide for it and posted it somewhere, since I think people are scared off by not knowing what to do.
The reason I like it is it's one of the few games that nailed "social gameplay", even to this day, where your mission is not to conquer territory or collect widgets but to change minds, in a gamified way. The closest genre that's even really toyed with AI-social gameplay I think is Sims and some Paradox games to an extent, but they never really crystallized it.
There are at least two project concepts I have to make a contemporary game out of its concept.
The first is a Politics Mod of Skyrim. Well two versions of it. The classic version would be to win the allegiance of all the Jarls of each city to become supreme King, and of course they each have different and conflicting personalities and want different things in return. Then a straight up democratic version would be to win the support of as many NPCs as possible, and at the end of some time period there's a straight up election. Then you have to roam all over the whole map like a real candidate. That might be better multiplayer too.
The second concept is the French Revolution sim I've posted in the "What are you making now" thread. In that one, pretty much your mission is to become Emperor of France following the Revolution by getting the support of the different factions and NPCs.
Quote Posted by Thirith
Is
Shogun the adventure game based on James Clavell's novel (and/or the TV series)?
It's based on the book in theory, but it's not an adventure game and in practice doesn't have any real connection. It's more of a pure game. You have to win supporters to become leader, and it could have used any theme it wanted. It just happened to pick medieval Japan, and then used the book for the title screen and named a few nobles after its characters, but they're like the characters in name only, and the rest of the NPCs have random names like Persimmon, Jade, Blood, etc. You do get to sword fight, and there's reincarnation. The aesthetic is really cool in any event. It's a kind of abstracted space, you more float around an artistic map than walk on real land, with cool ambients for a C64 setting the flavor.
Thirith on 16/12/2015 at 09:58
Ah, thanks. I mixed it up with the Infocom adventure James Clavell's Shogun.
Thirith on 18/1/2017 at 08:15
*casts thread necromancy spell*
*lights the Malf signal*
Okay, it's just over a year later, and I've been watching a bunch of videos on emulation. It seems that a lot of emulators, also for more recent machines (e.g. WiiU), have come a long way lately, as have emulators and frontends such as RetroArch. Malf's also mentioned his Raspberri Pi in connection (if I'm not mistaken). So I wanted to ask those of you in the know:
1) Have you been using recent emulators and frontends? If so, which ones? How are they?
2) How easy is it these days to set up a system that emulates multiple old systems?
3) What kind of things do you need to keep in mind when using these emulators and frontends?
4) Any good repositories of emulator knowledge that are easy enough to follow for beginners but that allow for tweaking and tinkering once you're properly hooked?
Renzatic on 18/1/2017 at 17:16
Quote Posted by Abysmal
I haven't checkout Wii U lately but I've seen some promising videos awhile back.
I just checked out CEMU yesterday. It's progressed to the point where it can play commercial games, though it's still a little slow and flaky in places.