Swanley on 30/4/2020 at 18:54
I'm trying to use the Emergency Light in my level and I've done the usual AnimLight setup and connected it to a switch which correctly turns the light on/off but despite setting Self Illumination to 0 the light itself is always emissive. I'm quite new to DromEd. Am I missing something or does the Emergency Light just behave differently to other lights?
R Soul on 30/4/2020 at 19:15
The archetype has the property Render Type: Unlit, which just means that instead of the object being affected by light/shade, it's fully lit. This overrides anything the AnimLight script does.
A while ago I made some improved versions with the necessary change:
(
http://catmanofiowa.com/RSoul/emerglts.html)
Swanley on 30/4/2020 at 20:39
Ah, I see. I set the Render Type to Normal and Self Illumination to 1 and that fixed it. I'll check out these updated models too. Thanks!
john9818a on 2/5/2020 at 19:13
Actually the Self Illumination on this object is 0 and changing it to 1 doesn't change anything.
Swanley on 2/5/2020 at 19:31
Ah, you're right, setting the self illumination isn't required. When I first tried setting the render type to normal it didn't appear to work so I assumed self illumination was part of it, but I must have messed it up when I tested it because it works the same even after I remove SI like you said.