EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
jtr7 on 10/4/2013 at 02:09
If Thief had been built then like games are today or even how the competition was at that time, I would not have played it, or cared. I can guarantee you that, 'cause I really dislike how little there is out there for me, and I cannot stand what is normal or common or standard, not only these days, but also the same things that've been a part of gaming since the 70s that keep getting carried over. I wasn't a gamer when Thief came out. I was already done, but I kept looking for the next thing, waiting for someone to make the game I could really get into again, buying occasional magazines for the Demo CDs, with the 30 to 200 games, and checking them out. It still took that chance afternoon meeting up with a friend who was playing TDP (though I only knew it was called Thief), and he wasn't playing his usual rampaging loud style, he was playing Assassins! and just following after Quince and Jacow, and he showed me the moss arrow on the gravel just inside Ramirez's estate. The combination of things I saw and heard and felt got my interest, but I never new if I'd even get another PC ever again, so I didn't dwell on it or look for it in stores. I'm not a gamer, but if more companies worked like LGS, and that was the commonality, the standard, I'd be a gamer, as much as not affording new systems could get me.
MissyK on 10/4/2013 at 02:22
If this would have been made like games are today, I also wouldn't have played it. My first encounter with T:tDP was a demo disk (can't remember where I got it) and I played Bafford's at least 20 times that month until I could afford to buy a copy. I was hooked. The best part for me was that it went as slow as I wanted it to go and didn't require killing/chasing and tons of action.
Renzatic on 10/4/2013 at 02:25
Quote Posted by MissyK
But it's not like that, and we're the original fans. My niece, a console kiddie, couldn't stand T3 and she couldn't understand how I could possibly play on a keyboard with "all those keys to remember". It was a sad day :(
I've seen plenty of console games that are just as complicated and smart as Thief. Just because your niece is a console kiddie and doesn't like games that require a lot of buttons (like a console controller with 14 buttons and 2 analog sticks is somehow a limiting factor for everything save flight sims), doesn't mean that all console games are catered to her play style.
She just ain't hardcore enough, yo. |m|:mad:
See, the thing about Thief wasn't that it was extra smart, or extra complicated. I'm sure the average RPG or Mechwarrior of the time was at least 10 times as deep and complicated in comparison. What it was was
new. We'd never seen a stealth game quite like it before. There have been plenty of games that have absorbed me completely before and since. But Thief was the first game I played that made it feel like I was intruding. Like I was sneaking into some place where I didn't belong. No game before had ever made you feel as vulnerable and tense as Thief. And really no game has since. It was a singular thing at the time.
...and some people are still chasing that dragon. Unfortunately, none of us here will ever play Thief for the first time ever again.
MissyK on 10/4/2013 at 02:31
Quote Posted by Renzatic
I've seen plenty of console games that are just as complicated and smart as Thief. Just because your niece is a console kiddie and doesn't like games that require a lot of buttons (like a console controller with 14 buttons and 2 analog sticks is somehow a limiting factor for everything save flight sims), doesn't mean that all console games are catered to her play style.
She just ain't hardcore enough, yo. |m|:mad:
See, the thing about Thief wasn't that it was extra smart, or extra complicated. I'm sure the average RPG or Mechwarrior of the time was at least 10 times as deep and complicated in comparison. What it was was
new. We'd never seen a stealth game quite like it before. There have been plenty of games that have absorbed me completely before and since. But Thief was the first game I played that made it feel like I was intruding. Like I was sneaking into some place where I didn't belong. No game before had ever made you feel as vulnerable and tense as Thief. And really no game has since. It was a singular thing at the time.
...and some people are still chasing that dragon. Unfortunately, none of us here will ever play Thief for the first time ever again.
But that doesn't mean we don't want to try. I'd love to play a new story in that world. That's why I play fan missions, and I'm so glad they're still being made. I'm seriously behind on them...I need a large torrent to get them all at once I think :)
Nuth on 10/4/2013 at 02:34
Add to that the fact that we've spent near 15 years discussing every little detail of the original series and that the new game is going to feel flat because of that no matter what. I hope they get enough of the game right for it to be a new beginning, at least.
Renzatic on 10/4/2013 at 02:41
Quote Posted by MissyK
But that doesn't mean we don't want to try. I'd love to play a new story in that world. That's why I play fan missions, and I'm so glad they're still being made. I'm seriously behind on them...I need a large torrent to get them all at once I think :)
You'll always have fanmissions. They're the one great thing about all this. If Thief 4 sucks, then things go back to normal. The core crowd stays the same, plus or minus a few strays, and we keep playing Thief 1 & 2. If it's awesome, you'll likely see a torrent of new generation Thief people coming in to play and maybe make new FMs.
jtr7 on 10/4/2013 at 03:20
Quote Posted by Nuth
Add to that the fact that we've spent near 15 years discussing every little detail of the original series and that the new game is going to feel flat because of that no matter what. I hope they get enough of the game right for it to be a new beginning, at least.
Gaming as a whole always feels flat, with emotional triggers too obvious and cliched, rather than somehow making it feel fresh, or presenting it in a way that manages to surprise and make the cliche forgivable. TDM is exciting, so it is possible to keep the feeling going in a new way, by holding to what worked, while changing other things to avoid IP trespasses. Thief[4] is a mix of things that have been old and stale to me for a long time, things that are new and repulse me for the same old reasons, things that seem new but are born of boring old concepts and so broadcast their rotten roots, and some things that Thief did, but they can't even keep from decorating, distracting from, or drowning the goodies under layers of modern garbage. They say something I like and am happy about, and then the truth starts coming out, and it's not good. I'd like to hear way more of those things that sound great at a basic level, and sound even better the more we know.
MissyK on 10/4/2013 at 05:02
If they ever have a Q & A or anything like it, please someone ask if there will be any quicksave/quickload. Bioshock Infinite pissed me off with that save at the chapter start or whatever you call it. I can't always play for a huge block of time and a save anytime, especially on the PC is very important. I'm sure I'm not the only one out there thinking this.
jtr7 on 10/4/2013 at 05:13
You aren't the only one. We used to fill big threads about it, back when we were told the devs were reading the forums. We'd debate over checkpoints, auto-saves, and quicksaves/loads, as well as how to go about hard saves, with limits only set according to disk space, letting the player rename the savegames if they want. Give the player control over their own gaming life. If it's a divisive choice, make it an option in the menus. I never want to see another in-world object for saving, a floating icon sprite or spinning thing for saving, no beacon pointing to a save point, again. Give me the keys to The City and let me choose the binds for them.
Myth on 10/4/2013 at 07:13
The only time I look at my light gem is when I'm playing FMs with messed up lighting - I'm standing in pitch black shadow and Benny yells: "Who goes there?!". Then I look at the gem and see it bright yellow and I'm like :weird:
Happened in the first minute of the new contest FMs for me last night.