EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
Weasel on 9/4/2013 at 18:44
Quote Posted by Brethren
Good point about mantling - doing a door side switch or a dive roll could be pretty much the same, automated type thing, depending on how it's implemented.
It could even be comparable to jumping.
I believe I read that Garrett's movement will be slowed for a bit immediately after doing this move, so that it can't be abused too much.
Nuth on 9/4/2013 at 22:29
Quote Posted by van HellSing
- shoutouts to earlier games, like traces of machinery from Karras' times
I hope the connections with to original series are more than just shoutouts. I want actual Hammerites not just some reference to Hammers in a dusty old book, for example.
jtr7 on 9/4/2013 at 22:53
Quote Posted by Curunir
Am I the only one finding some serious trouble with these?
No. I've been bothered since I first heard about them. That list isn't the first time I've heard about them. I've already expressed my problem with the various things on a number of occasions, so silence now isn't about not having a problem with them.
Goldmoon Dawn on 9/4/2013 at 23:05
Quote Posted by Tomi
There was nothing wrong with the light bar... (although I don't think it was
perfect either - in the old Thief it didn't leave much room for surprise)... but some of you doom-mongers
Not sure if I am a doom-monger, but I do have an opinion on the Light Gem. It wasnt broken, in the sense that the gameplay was at the constant forefront of the experience in the Missions. The Light Gem played its humble role in letting you know when youve explored too far. When I am absorbed in Thief and trying to get as far out of the shadow as I can, waiting for that guard to pass by, sometimes I step too far and the Light Gem is a stern and effective reminder that I probably just got busted. It has no other purpose. From what I have read in Brethrens master thread, it sounds like the Light Gem/hiding in shadows is more of a novelty this time around. Not someone that you *must* cling to like the previous three titles. Does tha also mean we can rule out precise and tight level design as well? Uh oh...
Dia on 9/4/2013 at 23:10
Quote Posted by Nuth
I hope the connections with to original series are more than just shoutouts. I want actual Hammerites not just some reference to Hammers in a dusty old book, for example.
Agreed. I'm waiting to see how they handle the past arcs of the Hammerites, Mechanists, and Keepers. I mean, face it -
too much time couldn't have passed since TDS at the time the T4 story takes place, could it ... or could it (if so, then Garrett must be pushing 50 by now)? So how is EM going to explain the total absence of our familiar old foes/sometimes allies? What? Were all three factions forcibly disbanded by the Baron's City Watch lapdogs and then what? -
All members of
all three factions were just as forcibly driven from The City and there's nothing left but by-lines of them in books? Seems a little implausible for such a grand-scale-purging to have taken place in just a few short years, but then that's just my wishful thinking. Then again, it could be that EM doesn't want any detail heavy storylines in their T4 whatsoever, so it's possible the three former factions really won't be anything more than footnotes. Maybe EM has decided to cater to the action-addicts and forego any in-depth arcs in their T4. Just speculating, here.
jtr7 on 9/4/2013 at 23:13
Yeah, TDS was oddly full of fanservice-like callbacks, mostly in texts, more than woven into the infrastructure of The City itself to be apparent without frobbing anything first or eavesdropping.
Nuth on 9/4/2013 at 23:14
It didn't take long for the light gem to become a subconcious(I'm not sure if that's exactly the right word) element of the game for me. That's the type of game design I like.
jtr7 on 9/4/2013 at 23:16
Yeah, it was just like a rearview mirror or a dashlight where I wasn't thinking about it at all unless I wanted to or it alerted me. I don't need the whole screen to flash, or smoke encroaching around my FOV like I'm losing consciousness. It's handholding on top of handholding. I loved Thief for not condescending to me.
Renzatic on 10/4/2013 at 01:26
If the roles were reversed, and Thief had a more subtle means of displaying how well you were hidden, and Thief 4 decided to come out with a giant color changing bar in the bottom center of the screen that gets darker or lighter depending on how well you're hidden (with fully visible being bright yellow)...
...I'm sure many people here would use that as the perfect example of the game being dumbed down. "Thief 1 & 2 just had the edges the screen darken! It worked perfectly, yet stayed out of the way. Now we've got this huge ass bar staring me in the face that practically shouts at you as it holds your hand so the console kiddies won't get too confused! PATHETIC"!
It's all about perspective.
MissyK on 10/4/2013 at 02:01
Quote Posted by Renzatic
If the roles were reversed, and Thief had a more subtle means of displaying how well you were hidden, and Thief 4 decided to come out with a giant color changing bar in the bottom center of the screen that gets darker or lighter depending on how well you're hidden (with fully visible being bright yellow)...
...I'm sure many people here would use that as the perfect example of the game being dumbed down. "Thief 1 & 2 just had the edges the screen darken! It worked perfectly, yet stayed out of the way. Now we've got this huge ass bar staring me in the face that practically shouts at you as it holds your hand so the console kiddies won't get too confused! PATHETIC"!
It's all about perspective.
But it's not like that, and we're the original fans. My niece, a console kiddie, couldn't stand T3 and she couldn't understand how I could possibly play on a keyboard with "all those keys to remember". It was a sad day :(