EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
Renault on 9/4/2013 at 17:11
Oh, I get it, you guys are trolling, right? Good one, had me there for a second.
Renzatic on 9/4/2013 at 17:13
It's like a roll or quick jump. Like if he's standing behind a pillar, and wants to move quickly to another pillar that's about 6 feet away.
Instead of sneaking/walking/running over there, he can roll quickly to it. I'm thinking it'll act sort of like jumping between cover worked in DX:HR.
Vivian on 9/4/2013 at 17:17
I'm not trolling. It's annoying when people go on about how sacred and pure and true Garrett is and how he's just a normal guy who can turn completely invisible and practically immaterial in a dark room but that's not a magic power, no. Even though he is trained in it by a magic secret society and has a magic gem that is somehow associated with it. But try to get round the refrigerator-box problem by giving him some context-based shortcut moves and suddenly NOW you're giving him super powers?
I heard there is now a context-based button that will let Garrett automatically scale objects without jumping.
WITCHCRAFT.
Renzatic on 9/4/2013 at 17:33
Quote Posted by Vivian
I heard there is now a context-based button that will let Garrett automatically scale objects without jumping.
Oh no. You're kidding, right? It's this type of automatic gameplay crap that takes control away from the player that we do NOT want! Thief shouldn't be a game for the masses, yet everything I've seen shows that this is going to be yet another 3rd person action game without any challenge whatsoever just so they can sell a few million copies.
Renault on 9/4/2013 at 17:39
Quote Posted by Vivian
Even though he is trained in it by a magic secret society and has a magic gem that is somehow associated with it.
I always thought Garrett was just skilled, not magical, but that's a whole other debate. That aside...do you really want a game that says PRESS A TO DIVEROLL? That's pretty Gears of Warish. When you've got a stealth game, where hopefully the focus is on stealth not weaponry, the main challenge is for the player to move around on their own, avoiding AI and navigating the shadows. If you take that away by just creating some shortcut keys where Garrett just goes SWOOP SWOOP SWOOP, where's the fun in that?
This is just my gut reacting here, I'll wait to see the mechanic first-hand or in a vid, but it just sounds very console-like to me.
Renzatic on 9/4/2013 at 17:46
Quote Posted by Brethren
This is just my gut reacting here, I'll wait to see the mechanic first-hand or in a vid, but it just sounds very console-like to me.
Think of it more as a way to move through your environment quickly, and...maybe...a little more realistically. It's like if you're standing on one side of a doorway, and you want to go over to the other side, you're not gonna crouch down and lightly tiptoe to the other side. You're going to move over to it in one fluid motion.
That's what this swoop is, I think. It's Garrett moving around with a little more grace then he could have in the Dark Engine games. How easily it can be abused will rely on the level design.
Renault on 9/4/2013 at 17:59
I still think any type of automated or pre-programmed motion for the player is a bad thing, but we'll see.
Edit: Renz, you're sorta contradicting yourself, you say a few posts up that you don't want "automatic gameplay," but then above you seem to think that very same thing would be OK (press X to move from one side of the doorway to the other).
Renzatic on 9/4/2013 at 18:00
Yup. Like I said, I want to see some gameplay videos before I really start praising/freaking out.
That said, I'm very much expecting it to play quite a bit like a mostly 1st person tweaked DX. Every new bit of information I hear makes me think that more and more.
Vivian on 9/4/2013 at 18:19
The 'automatic gameplay' bit was sarcastic. I assume. I was talking about mantling. Which is a context-based automatic move.
Renault on 9/4/2013 at 18:26
Good point about mantling - doing a door side switch or a dive roll could be pretty much the same, automated type thing, depending on how it's implemented.