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jtr7 on 8/4/2013 at 11:56
Are you watching the same vids in the same chronological order? The Game Informer vids are just as defensive and trying to assert assurance. It wasn't until they brought on Dan Schmidt that what they were saying got a bit stronger. Nicolas Cantin is the most genteel of the three. Schmidt keeps stating he didn't like this Thief fundamental or that one.
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This won't affect PC players directly, but it does suggest a performance hit might require a chunk of PC players to dial down effects and such.
(
http://www.psu.com/a018974/Thief--PS4-version-likely-to-be-capped-at-30fps)
MissyK on 8/4/2013 at 22:14
Quote Posted by jtr7
And since that confirms what statue said for taffers over at Eidos, here's how he put it:
Hmmm. I'm about half-German, so maybe I can't frikkin' help it, eh? No excuses, though.
Well, there you go, I'm more than 3/4 German. That's why I'm so against all of this! I knew there was a reason ;)
I read that 30fps article, but I've never been very good at all that. Does that mean it runs "clunkier" than 60fps? I know what lower fps does in the MMO's I play and everyone calls that lag. In a single-player, does it basically mean the same thing? When my computer was crappy and I played T1, it was choppy, and never smooth. I upgraded for T2 and I ended up with motion sickness because it moved so well. So, is this a good example of low vs high fps?
Renzatic on 8/4/2013 at 22:41
Quote Posted by MissyK
I read that 30fps article, but I've never been very good at all that. Does that mean it runs "clunkier" than 60fps?
It's the difference between smooth, and incredibly smooth. 30 FPS is fine, though 60 is ideal.
Think of cartoons, and the amount of frames needed to make a character look like he's walking. The more frames of animation he has, the smoother the results. 2 frames, and he's doing the herky-jerky walk. It's foot down, foot up, foot down, foot up. 40 frames has more...I guess interpolation is a good word to use here. Instead of foot up, foot down, he has 38 other frames for the different leg positions between foot up and foot down. The end result is it looks far more smooth and realistic.
It works roughly the same in games (sorta, because it's dropping frames, but I'm not about to get into that). When you drag the mouse to move to the right, if you're getting 60 frames, you get a nice, smooth arc. 15, and it's much more jerky.
Quote:
I know what lower fps does in the MMO's I play and everyone calls that lag. In a single-player, does it basically mean the same thing?
Nope, lag in an online game is the amount of time it takes to transfer data between your computer and a server. Like if you press the left mouse button to fire a rocket and your ping times are at 500ms, it'll take half a second between your click and you seeing the rocket fire ingame. The heavier the lag, the more time between actions and updates something takes.
Nuth on 8/4/2013 at 22:50
Quote Posted by Beleg Cúthalion
sound seems to play no role, at least there was an example of Garrett jumping from the ceiling and landing right next to an AI without that it noticed it.
How can sound play no role in a game that claims to be Thief? That must be wrong.
sterlino on 8/4/2013 at 23:38
info note:
for what i know the first game using 60 fps in HD was wipeout HD but thief is not a game who needs particulary smoothness in speed animations so i think that 30 is good enough.
jtr7 on 8/4/2013 at 23:41
As long as it's a lot smoother than TDS. Cripes.
MissyK on 8/4/2013 at 23:57
Thanks Renz, that helps :)
jtr7 on 9/4/2013 at 09:49
Inline Image:
http://i70.photobucket.com/albums/i106/jtr7/EyeXboxCoincidence.jpgI joked awhile back about the ol' anti-corporate taunt that peppered the boards back around the time of TDS's impending release. Garrett's newly glowing mech-eye and scar and Xbox consolitis of TDS had people poking ISA about Garrett's eye being Xbox green. It wasn't technically that color, but symbolically, it was Xboxed for the greenbacks. It's only a coincidence that Garrett's nu-eye is even closer to Xbox 720's logo in hue than the TDS coincidence.
van HellSing on 9/4/2013 at 11:06
4 page preview in polish mag CD-Action. Can't be bothered to do a full translation, but here's a complete summary of things said, as bullet points. I tried to be objective while writing them down. One point bolded for emphasis.
- the author is not fully convinced, but still impressed
- Garrett was away in a place that he can't reveal
- story is about people vs. authorities (comparisons to Bioshock Infinite and Half-Life 2 justified)
- set during the Unwritten Times
- the functionality of Garrett's mechanical eye was not revealed
- two missions were shown, plus a tech demo
- focus allows to instantly rob people of their jewelry, automatically pick a lock or help in combat
- a swoop ability for swiftly moving between shadows for more dynamic gameplay
- Garrett moves much more quietly, he can mantle onto furniture without making a sound
- full body awareness helps in navigation, i.e. seeing your hands allows you to "feel" how close to a wall you are, ir it helps emphasise leaning
- mostly first person, third person is used for climbing or sliding down ropes using the "claw" which replaced rope arrows
- flashy third person cam for stealth & environmental takedowns - you can drop a damaged statue on a guard using your bow for example
- the blackjack is the main melee weapon, no word on swords or daggers
- equipment upgrades
- light gem replaced by small, three state visibility meter in the lower left corner of the screen, you're either visible, not visible or can be spotted if you move or are too close
- developers say stealth is practically binary
- you can hide in shadows cast by guards
- cloak vignette system is likely to be reworked due to criticisms
- the City looks great, it's a pseudo-victorian fantasy world on the brink of an industrial revolution
- it serves as a hub between missions, areas are unlocked as you play
- it's open and has a sense of scale and freedom, but it's not a Skyrim-like RPG, the structure is similar to previous games
- no emergent gameplay or creating your own story
- wouldn't count on freeform thieving, some houses can be broken into and burglarized, but most are just scenery
- possible personal hideout
- shoutouts to warlier games, like traces of machinery from Karras' times
- much less magic, which the author calls a baffling decision and cites Return to the Cathedral and the Cradle as some of the best missions in the series
- UE3 got a new renderer with volumetric fog coloured and lit by the surrondings, phenomenal effects for spreading fire, lots of particle effects, tesselation
- devs say the game will require "a computer with a $250 video card"
- audio seems extraordinary, with a high quality sound propagation system important to gameplay
- Garrett is talkative but the lack of Stephen Russell is seriously jarring, devs reluctantly explain that voices (20 thousand lines of dialogue) are recorded during motion capture sessions, which could be difficult for a middle-aged man
- "it's possible that if gamers make enough noise about this, Stephen Russell can be persuaded to perform this feat."
- no Eric Brosius ambience either
- the developers seem elusive, answer most questions with "too early to talk about this"
- possible to finish the game without killing anyone and even without getting seen - the latter is is a challenge for the best players
Judith on 9/4/2013 at 11:19
Actually, there are things more worrying than what you marked as bold:
Quote:
- developers say stealth is practically binary
- no emergent gameplay or creating your own story
I really do hope this is a misunderstanding of some sort, or the incompetence of the journalist (which is quite possible, knowing the people who work in Polish gaming press and sites). Otherwise it's very worrying...