EM Teaser & Site Updates - Official Trailer Up & Latest PREVIEWS & Blog Fan Kit - by thiefessa
Renzatic on 7/4/2013 at 16:04
Quote Posted by Tomi
What irony?
You win another 5 internets.
Dia on 7/4/2013 at 16:14
:thumb::thumb::thumb:
jtr7 on 7/4/2013 at 16:57
Quote Posted by sNeaksieGarrett
Dia, props to you for being able to explain yourself and show that while you may not like it, other people may like it. I still am sad that you feel the way you do about the game, but I appreciate that you're not just jumping on the "I hate it because it's not Thief" thing that a lot of people here are. I do hope that when more concrete information or footage comes out, people are willing to change their minds about this game. If not, oh well.
Also, I hate this mentality people have where they assume you're some sort of corporate lacky who's paid to have a positive opinion on something. Hey, couldn't we just as easily say that people in here are from an opposing company and are being paid to be overly negative about the game? Also, I don't think anyone (or at least not everyone) who's being cautiously optimistic about this game agrees with everything that's been said. Like has already been pointed out, I don't think anyone is really happy that Stephen Russell isn't playing Garrett.
Calling a good game "good" is...unnecessary. Thief will be good. It might even be great. So what? If you buy games and enjoy them, what does that matter to anyone but you and the people who make money from it? Calling a game good before seeing it or playing it is not purely positive, and doesn't make the world a better place. Paying for a game pre-judged as good isn't positive for the buyer until the game is played and judged as good or great afterward, but it's positive for the company no matter what. You can't get a refund if it's less than good, and that's not positive. Expecting people to buy the game before judging it bad is not positive at all. It's positive to shop wisely and informed, and not presume to know it's good. I know what I hate, what stops my enjoyment, what hinders my enjoyment, what hinders installation, and hinders playing altogether, and not by choice. Get that part, it's critical, even if you can't relate, I have no choice. Taking chances isn't positive or negative, but can become some blend of those. We owe EM nothing, so kissing ass is hardly positive and won't increase the quality of the game. Knowing what one's self likes and dislikes in all gaming, period, is positive, constructive, and saves money, and it's positive if the company gets the message to not do certain things and to do other things and not change a formula for money's sake. Thief is unique enough and deserves unique consideration. I have no interest in a good or great game by other's standards. Thief will not be the first or the last or the only great game to come, so that's not even a concern and is not a relevant factor, and it's certainly a negative to believe it's the most important factor. Being happy over an illusion is just as negative in the end, and even though it aids one's own health in the short term, it causes collateral damages in people who aren't seeing the illusion, and the stresses of people putting up with each other make up for any health benefits. Wanting to cut through the illusion is positive unless the believers get in the way and shoot themselves in the foot. Calling the game good with as much evidence or less (for avoiding harsh truths and excising them from the big picture) than the people who call the game bad is delusion, and no one's buying into it but they who already believe it. Griefing people who only dislike parts, and who want to know more in hopes it's better than it sounds, is negative, not positive, and not fighting on the side of light. Thinking Marketing isn't lying or hiding the truth is a big negative. It's their job to manipulate the money from you. Calling the game good is unnecessary and if the negative people are under-informed, how are the positive people more informed? If they have more info, where is it? They made it up. I don't care that any of you like it or dislike the game. It's the reasons and how they are presented, and no, the positive have not been positive, except the ones who've been honest and acknowledge the bigger picture and are as informed as anyone. I don't care if the game is the greatest game ever made to someone else. Their excitement doesn't fix the things about typical industry choices that leave me unable to install or play or enjoy the game. You won't stand up for the things that make Thief great for me, as well as a great game, so I have to do it. If it's more important that it's a great game than great Thief, that thinking leaves me Thief-less and not by choice.
Renzatic on 7/4/2013 at 17:08
Quote Posted by jtr7
Expecting people to buy the game before judging it bad.
Judging a game based off hearsay and assumptions is even worse. Best you can ask for is to buy a game you think is interesting, but you're totally neutral on otherwise.
...though that's kinda boring.
Kuuso on 7/4/2013 at 17:21
Jtr7, you should really do paragraphs in your text. That is unreadable.
jtr7 on 7/4/2013 at 17:30
It's done that way on purpose. It's a repeat of hundreds of posts stating the same things. The demand on me to be all scholarly and uncritical with no statement getting read in any format to begin with is ludicrous. No amount of time and effort on my end leads to a better understanding.
German review:
(
http://www.youtube.com/watch?feature=player_embedded&v=Epkkrccetio#!#t=52m10s)
Interesting points made not seen elsewhere that I know of, yet. I haven't read everything at this time.
Vivian on 7/4/2013 at 17:39
jtr7, what if we understand you perfectly, we just don't agree with you.
sterlino on 7/4/2013 at 17:41
nice, if you have a translation... -_- :rolleyes:
jtr7 on 7/4/2013 at 17:48
I read one Eidos member's translation but I don't know if it's accurate. I won't post it 'cause it's got bad news, and I'd rather have it confirmed or not first.
SubJeff on 7/4/2013 at 17:52
Quote Posted by jtr7
Interestingly, Stephane Roy doesn't know what games Looking Glass drew upon for Thief: The Dark Project,
He wasn't saying that. At the start of the video they are talking about playing Thief when it first came out and how different and unique it was. He was saying that when you play other games you can pretty much get where they are coming from but with Thief it was completely different, leftfield even.
I love the way you can only find negative things and missed this gem:
Quote:
There’s a melee system that acts as a fallback. Though it’s not dependent on the focus resource, Schmidt assures us, with a laugh, that it’s “pretty tough to play one-on-one with a guard;” it’ll take a truly hardy player a lot of skill and patience to try to swordfight his way through the game.
That should please some people. It pleases me.