henke on 13/7/2015 at 18:38
I got a quest that says "Recover Ancient artifact from GD 215", so I travel to GD 215' dock at the only station in the system, look through bulletin board, commodities market, etc, but I can't find mentions of Ancient Artfacts anywhere! Where am I supposed to find this thing?
Malf on 13/7/2015 at 19:14
You need to float around in Supercruise in the GD215 system looking for an "Unidentified Signal Source" (USS in Elite parlance). Once you spot one, lock on to it, cruise to within 1,000km and then safely disengage Supercruise as if you were approaching a station.
Once back in normal space, you may encounter a grey radar blip indicating you've found the artifact, or you may discover something else, from a trader cruising sedately through the black to an angry pirate ambush.
Good luck!
Edit: By the way, just checked out that system on the galaxy map, and it looks like the closest high tech economy to you is a system called GAT 2.
henke on 14/7/2015 at 05:58
Ah, thanks. Figured it was something like that. I'm starting to get the hang of the business of transporting goods and navigating the systems now. I'm starting to enjoy this. Yesterday I found a transport job with a real tight deadline. Throwing that stuff into the cargo hold, and blasting off from the station while plotting the course through the systems, and arriving to hand it in mere minutes before the deadline was the most thrilling part so far. :)
faetal on 14/7/2015 at 13:47
It's like Dark Souls - once you find the rhythm, it all just makes sense.
henke on 14/7/2015 at 18:29
Good news: my vacation starts tomorrow, and I got to borrow the Oculus Rift DK2 from work! :D
Bad news: after half an hour of mucking around with it I haven't managed to get it working with ED yet. :(
Gonna be pretty busy with other stuff over the next few days, but I'll get back to it eventually.
ZylonBane on 15/7/2015 at 01:24
Quote Posted by Malf
Eep, I'd never seen a capital ship in combat before tonight, and it looks like all my shady shenanigans have set off a war in my home system.
I got the warning as I jumped into a conflict zone and got front row seats when FNS Thanatos jumped in. I was gawping like some kinda space guppy, so didn't get any screenies of it jumping in, but it looked a li'l somethin' like this:
E:D's cockpit HUD and sound design is liquid sex, but the actual combat seems so tepid and plinky. I mean, this is the sort of proper outer space mayhem I became accustomed to
15 years ago--[video=youtube;-6VhyMzu12c]https://www.youtube.com/watch?v=-6VhyMzu12c[/video]
Thirith on 15/7/2015 at 05:32
I don't think that style of space combat would fit Elite; it's too big and loud and spectacular. However, I agree that E: D's combat isn't immediately exciting or engaging, so ideally there would be some sort of more realistic-seeming equivalent. The Christopher Nolan space combat to FS2's Michael Bay visuals.
faetal on 16/7/2015 at 13:12
Quote Posted by henke
Good news: my vacation starts tomorrow, and I got to borrow the Oculus Rift DK2 from work! :D
Bad news: after half an hour of mucking around with it I haven't managed to get it working with ED yet. :(
Gonna be pretty busy with other stuff over the next few days, but I'll get back to it eventually.
You'll definitely be wanting a controller you can map all of your functions to. I don't like to think how operating a 360 pad plus keyboard controls would work with sight restricting goggles on.
henke on 16/7/2015 at 18:35
All the functions I need, or at least have needed so far, fit nicely on the gamepad. Though combinations like B+dpad down etc are required for a lot of them. Really, a gamepad is good enough for this game, think I'll give the HOTAS a miss. It might add some extra immersion, but eventually I know it'd just end up being a €50 hunk of plastic sitting on my shelf gathering dust.
Anyway, finally got ED working with the Rift. Turns out I didn't have the latest Oculus runtime, duh.
First VR impressions: the menus and everything work nicely in VR, in the cockpit being able to look around by turning your head rather than moving the right thumbstick makes using the interfaces easier. But the first "wow moment" came when I was done setting things up and I exited the hangar into the open interior of Dalton Gateway. Holy shit that place is huge. Of course it looked big already in the monitor-version of the game but VR really lets you see the true scale of things in a whole different way. The second holy shit moment came after I'd departed from the main entrance and I was slowly drifting out into space and I hear a sound of another ship closing in from behind, then when I looked up I saw it flying overhead mere meters away. Sent a tingling down my spine. :)
faetal on 17/7/2015 at 09:32
Awesome. I'd heard it was great with VR.
If you really get into it, I'd still consider a HOTAS. For general dicking about, the 360 pad is adequate, but once you start getting in to the more complex play, things like e.g. cycling sub-system targeting (a must for taking on the bigger ships), I can imagine pad plus rift may prove frustrating. Your call obviously, just putting it out there.