Slasher on 20/10/2016 at 00:26
I can't say I adored it, but I thought Rise of the Tomb Raider was a good game. But one thing that became really stupid near the end was having to cycle through ammo types during the harder battles. There are these things...."keys" I think they're called. You find them on keyboards, actually. You press a button to immediately select an ammo type instead of fumbling through the options until the one you want pops up.
Nameless Voice on 20/10/2016 at 01:13
That's the general problem that all games these days are designed to be controlled primarily with a console controller, and only with a keyboard as an afterthought.
Malf on 20/10/2016 at 08:58
Quote Posted by Thirith
Oh, another
Witcher 3 example: the quest "Stranger in a Strange Land". The game is usually better than forcing a stupid, illogical defeat at the hand of two yokels on the player.
Is that the one where they get you drunk and rob you?
If so, there's more to that quest ;)
Edit: ooooo, just looked that one up. Nope, not getting you drunk. That one's a good one too, as it leads in to one of the more interesting Skellige quests leading in to the central one. Just make sure to follow up on Mad Man Lugos' request before going to the wake with Yennifer.
Thirith on 20/10/2016 at 09:05
Yeah, it's that one, and the quest definitely has improved (I'm now in the Cave of Dreams), but that beginning is just insulting. We already mock such scenes in games that lean heavily on tropes and tired design conventions; the makers of The Witcher 3 show so often that they're much better than that, so the scene and its stupidity sticks out like a sore thumb even more. There are several better ways they could've handled it (with or without being knocked out), but as it is it pisses me off quite a bit.
Malf on 20/10/2016 at 09:21
Erm I'm pretty sure you can actually kill those yokels. In fact, I'm sure that's how I've done it every time I've played that quest.
Is your complaint that no matter the outcome, you can't talk them out of killing Jorund?
Thirith on 20/10/2016 at 09:33
Yeah, that's it. I also killed them - it's not difficult - but there's always the same cutscene where one of them knocks you out in a situation where you've before been knocked out in the game. If they wanted to pull that card, they could've had Gerald being hit over the head from behind by a surprise assailant; it would still have been clichéd, but it would've made more sense than some stupid, not particularly strong guy knocking you out temporarily for long enough so that they can kill Jorund, when none of the regular fist fights, with stronger opponents, work like that. (I restarted the scene three times because I thought it had somehow glitched out and only then realised that, no, that's how they want the scene to play out.) Or they could've had Jorund stabbed from behind in a cutscene; after all, there's a feud between the families in question. It's mainly that the way they handled the scene is clunky, clumsy and IMO inconsistent with how the game usually works.