Eldron on 13/9/2010 at 12:32
But basicly, if I manually set up planes, objects and stuff with the exact right names in Blender, which is the main app I use, and then export them to the ascii E format, they should compile properly as skinned?
Nameless Voice on 13/9/2010 at 16:31
In theory! Though MeshBld also loves to throw bizarre errors, some of which are reasonable but vague (poly not assigned to seg!).
Oh, of course solution #2 is to send the model to someone who already knows how to rig it, and get them to do it for you.
Eldron on 13/9/2010 at 18:29
Potentially a good idea, I'm swamped with work as it is. I'll start packing up a public zip for people.
Eldron on 13/9/2010 at 18:57
(
www.agonyart.com/file/midwife.rar) www.agonyart.com/file/midwife.rar
It's in obj format, but I'm guessing that should be importable for anyone.
Nameless Voice on 13/9/2010 at 19:52
Yeah, should be able to open that without issue. I'll take a look later.
unn_atropos on 15/9/2010 at 19:46
Quote Posted by Nameless Voice
Did you convert them manually using BinToE without specifying an ankle adjustment? You need 0.50 I believe, or their ankles end up squashed.
If you use my 3ds to bin program to convert them, it will apply the ankle adjust automatically.
Here is what I did:
Quote:
bintoe /a.05 fembot.bin
As I understand it, the /m is optional. Putting /a0.5
0 didn't seem to change anything(why should it anyway!^^)
Quote:
eto3ds /ejpg fembot.e
Still getting the dwarf legs
I have your program but I thought that it only converts from .3ds back to .bin:confused:
Nameless Voice on 15/9/2010 at 20:24
Is that the new version of BinToE, which I think deprecated the ankle offset?
3ds2bin will let you open .bin files and save them to .3ds if you have BinToE. I honestly don't know if it will work with the new version of BinToE, since it will apply an ankle offset of some sort (default is 0.50 but it's specifyable).