Eidos Montreal manager Stephane D’Astous has quit, replaced by DX:HR producer - by Infinitron
Infinitron on 26/7/2013 at 13:26
The truth is that "cinematic" AAA games are expensive. Very expensive. Much more expensive than many people realized. They need to sell a lot of copies to make a decent profit.
On the other hand, the more unscripted, mechanics-driven open world type of games are cheaper than you might expect. At least according to Feargus Urquhart: (
http://www.gamebanshee.com/news/111519-feargus-urquhart-talks-future-of-the-industry-and-obsidian-at-kri-2013.html)
Quote:
games like The Elder Scrolls V: Skyrim and Fallout: New Vegas are actually exceptions to the trend of bloated budgets and teams he explained earlier, and are actually relatively cheap to develop, certainly cheaper than what people believe
Esme on 26/7/2013 at 13:55
Good point, personally I would have described the basic concept of Thief as being mechanics driven rather than cinematic, so to pinch a Pratchettism here I think they've gone down the wrong trouser leg with Thief 4, I can't see a way they can switch to mechanics driven gameplay within the coming year, plus it would mean throwing away an awful lot of investment and the 'narrative' would get spoiled, so what we saw at E3 is pretty close to what will be released.
I think they'll be very lucky to sell enough units to get their money back, the mechanics that are there aren't wildly different from existing games, so I'd say it's going to be the storyline and visuals that sell it and I don't see them as that exciting to be honest.
Captain Spandex on 5/8/2013 at 10:36
I feel for the man.
He was working for a company that is blowing hundreds of millions of dollars re-making a failed MMORPG (Final Fantasy XIV) that nevertheless has the balls to blame the Eidos wing of the company for their recent financial shortfalls.
'Financial problems? Surely it couldn't be centered in Japan, where we're blowing the gross domestic product of India making a bad game twice. It must be those lazy westerners, who only sold 4 million copies of Tomb Raider in the first month, instead of 6 million!'
I'd probably quit, too.