Jitz on 6/3/2005 at 05:37
Hey folks!
I've been using UnrealEd since the first version of Unreal (1998 I think? Remember the old Visual Basic editor?) and have created countless maps for Unreal 1-2004, DeusEx 1, Rainbow 6 and several other games. I'm VERY comfortable using the editor and have never seen the problem I'm having.
And here's the problem. :D
If I try to remove a brush (simple 256^3 cube) from the world, the editor crashes. If I try to select a texture before removing that brush, the game crashes. There was one time the editor allowed me to remove a brush, but then crashed when I tried to add one (once again, a simple cube).
I'm fully patched and went through the install directions located on TTLG (don't have a link handy).
P 2.0, 512mb, 120gb, GeForce FX 5950, 1600x1200x32 resolution, DirectX 9.0C, WinXP Pro, blah blah blah
The editors for Unreal, DeusEx 1 and Rainbow 6 still work fine, so that pretty much rules out a compatibility issue. Besides, Thief 3 screams on this machine (one day I'm going to install it on my faster machine and really be in heaven... :thumb: ) So I'm really at a loss here.
Anyone have any ideas? This is really pissing me off because Thief finally has an editor I can work with (Dromeders are freaking geniuses!), and I have SOOOO many ideas!
Thanks!
Karkianman on 6/3/2005 at 05:41
puttint the 3d window in grid mode and facing away from the builder brush seems to make things much more stable, and rebuilding the geometry every few subtractions/additions.
OrbWeaver on 6/3/2005 at 18:11
Quote Posted by Jitz
P 2.0, 512mb, 120gb,
GeForce2, 1600x1200x32 resolution, DirectX 9.0C, WinXP Pro, blah blah blah
The editors for Unreal, DeusEx 1 and Rainbow 6 still work fine, so that pretty much rules out a compatibility issue. Besides, Thief 3 screams on this machine
Is that a typo?
Thief 3 requires a Geforce 3 Ti as a bare minimum. Did you use some hack to disable pixel shaders?
Jitz on 6/3/2005 at 20:05
Yeah, it's a typo.. The editor had me pretty upset last night when it would crash everytime I did anything. So I had a few drinks and decided the post the question... :p
I'm surprised thats the only real typo in the entire post... :joke:
The card is actually a GeForce FX 5950 Ultra.
I still don't understand what is wrong with the editor. I uninstalled T3 and the editor, reinstalled and still have the same problem...
The last thing I want to deal with right now is a re-image... :erg:
Stardog on 7/3/2005 at 00:50
Try disabling AA. I think it's a weapon to annoy punks with too much money :cool:
Komag on 7/3/2005 at 02:57
Your problem sound VERY similar to the Radeon problem lots of folks have been having - which is scary because now that mean it might not be Radeon/Catalyst related, but perhaps T3Editor related!
Jitz on 8/3/2005 at 02:59
If it helps any, my GeForce FX 5700 Ultra crashed also.
So, for once the problem may not be mine and mine alone? Others are experiencing the same issue? Whoo Hooo! Sorry, but sometimes it feels better when your not alone on something like this...
If I have time I might install some of my older cards and see if any of them work, that is if my girlfriend didn't throw them away...
Quote:
Try disabling AA. I think it's a weapon to annoy punks with too much money
Punks with too much money? I'm 35 years old and had to tighten up a couple months to purchase my video card. But once you install a card like that it makes it all worth while! :thumb:
Rosd on 8/3/2005 at 03:52
Ah, another mapper who started with the original Unreal. I went to the store to pick up Quake 2 and came back with Unreal, and my world has been different ever since. If anybody thinks that this editor crashes too much, I'd have them go back and try the visual basic editor. Even moving the camera could crash that thing.
scumble on 8/3/2005 at 13:12
Jitz, were you using the latest drivers?