Valkyre on 10/3/2005 at 02:30
Quote Posted by Subjective Effect
Valkyre - I had exactly the same problem. Turning off ZoneAlarm fixes it for me.
I don't run ZoneAlarm. ;)
Bho on 10/3/2005 at 05:39
Well, i have a similar problem. When i click "play map" on the editor, while viewing any map (mine or the game ones) the editor minimises itself, and i get a small window saying
Saving File: C: Program Files\Thief3 Edit\Content\T3\Maps\Autoplay.unr
(with a progress bar)which soon gets replaced by
Closing
and then
Saving File: C: Program Files\Thief3 Edit\Content\T3\Maps\Autoplay.gmp
Followed by
Closing
The progress bar never gets filled, and the window just dissapears. Nothing crashes, either. I feel quite sad about this, as i really want to play my small room with a hammerite and pagan.
SubJeff on 10/3/2005 at 09:10
I make the level, Build All, save it and then exprt to gmp first. THEN I press play. Only way it works for me. Try it.
scumble on 10/3/2005 at 10:07
It's strangely quirky - the first couple of times I tried to use "Play Map", loading just stuck, like in Bho's case. Then it started working for no apparent reason.
It would probably be relevant to say that it's vital to save many incremental verisions of your maps (if you aren't doing it already), just in case something bad happens.
OrbWeaver on 10/3/2005 at 17:27
Quote Posted by Krypt
I had tested the map at least 5 or 6 times that night while working on it, and plenty of times in days before that while I was building it. It was strange, I had tested it just a minute or two before it stopped loading and only made a couple minor additions which seemed to push it over the edge. To test, I went back and deleted all the stuff I added, but it still wouldn't run.
That does appear to be consistent with a memory leak, since you tested it 5 or 6 times already in that Windows session. If the editor/game was not releasing memory allocated to the "static vertex pool" when it was closed, then after a few such tests it would eventually run out of memory (or run very slowly).
Next time it happens, try rebooting and immediately test the level on the next reboot. If it works then, you have a memory leak.
Daedalus_pow on 26/6/2007 at 18:41
Sorry for the necro, but I'm finding that I, too, am getting an editor crash just before I play my level. It goes into the loading screen, more or less finishes it, and then crashes with the typical Windows crash screen.
I can't really rename t3MainOptVersion to t3main... since I have both on there. I tried simply removing t3MainOptVersion (cutting and pasting elsewhere, of course) to no effect (although there are two other versions that are apparently there as well).
I AM running a dual core processor... but I already fixed it so that Thief 3 itself works.
I dunno how to move the thief missions into the editor file... since there is no editor file (on my setup), just a Content file that has everything.
Yeah... more than annoyed.
Ziemanskye on 26/6/2007 at 21:47
Rename t3main to something else (t3main_backup, perhaps), then rename T3MainOptVersion to T3Main
Seriously, things are not going to go well without it.
(and after unzipping the editor, there ought to be three T3blah.exe files: MainOpt, MainShipping, MainRelease, and the original T3Main, but only whichever of them is currently named T3Main.exe is actually run - that's why we need to rename the original and give that name to one of the others)
:thumb: