snobel on 26/2/2019 at 07:46
You're clicking in the 3D view. Try the top view, like in the screenshot.
Gordon Frohman on 26/2/2019 at 13:24
Even in the Top view, right-clicking on the objects I can see still does nothing. This is the correct place, right? (
https://imgur.com/a/H2gUfE8)
Clearly, there's something I'm doing wrong. I'm only able to right-click on something in the 3D viewer. Top, side and front give no response to my right-clicks.
Even if I could click on the items I see, the fire arrow is still obscured by that big eye icon. No idea how to delete like you did.
snobel on 26/2/2019 at 15:05
From those black areas in all your viewports it looks like you have a local wrapper DLL (System\d3d8.dll) in the editor install - they don't work well with the editor for unknown reasons. Get rid of it and try again.
You don't have to delete the emitter thing, just zoom in close enough. Then you can see the crystal and it will be selected when you right-click.
Gordon Frohman on 26/2/2019 at 17:46
Well, I'm now able to edit them how I want, only, hitting "Export IBT and GMP" brings up a command window and launches the game, where it freezes and doesn't save the .ibt. Even if it did save the .ibt, I wouldn't even know where the saved file is located.
EDIT: These are the options I have available - (
https://imgur.com/a/5pBMMru)
What am I doing wrong?
snobel on 26/2/2019 at 19:13
It's the correct menu item - the editor needs to run the game in order to produce the .ibt file, but the game will shut down automatically as soon as that's done. You can find the IBT in a folder named ExportedMaps in the root of the editor install. (It's the same structure as mentioned before and there's stuff you don't need as you're not making a fan mission. So dive into the Maps folder for the IBT.)
The readme that comes with the SU editor patch describes this process but admittedly not in too much detail.
Gordon Frohman on 26/2/2019 at 21:04
Found 'em, but putting them in that new folder in Gameplay/Content/T3/Maps crashes my game when I load my current save that's in the Docks.
snobel on 26/2/2019 at 21:15
Only copy the main IBT, e.g. Docks2.ibt.
Gordon Frohman on 26/2/2019 at 23:00
Still crashes. :(
snobel on 27/2/2019 at 10:19
You need to copy the .gmp file as well - sorry about that. But then it
should work - I've tried it myself, setting the price of the fire arrow to 5000.
Better not use an existing save, though - the old prices may be stored there. You can launch the map from the editor (Play Map or Play Map with Game Exe), better do that until you're done with the map - but get the IBT/GMP export procedure working up front.
For easier IBT/GMP export you can edit the ExportMap.bat file and change the ExportRootPath line like this:
Code:
set ExportRootPath=C:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Minimalist Project\Gameplay
Then the files are automatically moved to the correct locations.
Gordon Frohman on 27/2/2019 at 12:52
Just so it gets done right, can you walk me through the export procedure? And also, shouldn't the path end in Gameplay\Maps?