snobel on 24/2/2019 at 14:50
I had a look at the fire arrow and can't find a way either. But the (
https://www.ttlg.com/forums/showthread.php?t=83801&p=1054696&viewfull=1#post1054696) hex editing post lists an offset for it, so it must be possible to modify the price as a gamesys change. (Unfortunately the offset listed is only valid for the original gamesys file.)
Edit: I don't think that would work. The price in the original gamesys, as seen in a hex editor, is 250. But if I load the Docks map and go to the store, the price is 225?!
Edit 2: It's overridden when the crystals are instantiated in the maps:
Inline Image:
https://www.dropbox.com/s/msh6gydiv1hctp6/firecrystal_store_price.png?dl=1(There was some stuff on top of the crystal in the map, so I overlooked it the first time.)
Gordon Frohman on 24/2/2019 at 16:17
What does this mean? Further, I don't have the StoreWindowNumber like you do in the picture. Whatever you found, does that go for the climbing gloves too?
snobel on 24/2/2019 at 19:24
It's a different window. In the actor class browser, which you've used to change the gamesys, you change the default values that objects get in the maps unless you specify otherwise in the map. Here, I've selected the fire crystal in the shop in the Docks2 map (light blue higlight), and the window is showing the values for that particular object. The two values you see were added to this particular fire crystal in the map. So there's no way to change the price without changing the maps, as far as I know.
I haven't checked the gloves but if the gamesys price does not show up, then probably.
Btw. I've managed to fix the classic speed / MP thing, so MP now has the original speed settings and classic speed still works (and it should work for any value of WalkMultiplier). Thanks for nagging me enough to do something about it. :)
Gordon Frohman on 24/2/2019 at 20:30
How can I edit the Docks2 map to change fire arrow and glove prices, then? I saw the Map files in the Content folder of T3 main directory but T3Ed only opens .unr files apparently.
Oh, and you're welcome. :p
snobel on 25/2/2019 at 08:35
All the .unr files for the original maps come with the editor. The T3 Gold maps are available too somewhere 'round here.
Even if all you want to do is edit values, better consult a (
http://www.shadowdarkkeep.com/files/komagtutt3.htm) tutorial. (Start at section II and forget about 'Thief 3 Launcher' because the SU editor patch takes care of that.)
After editing, you need to build (probably) and export the map as an IBT file. The SU-patched editor lets you do that through a menu item, so no need for the procedure in the tutorial section XXIV. Just generate the .ibt file and have it replace the original. As you're customizing MP, make a Maps folder in the Gamesys mod structure and copy your changed .ibt files there - it's cleaner that way. You can even set the editor up to export directly to that location.
Gordon Frohman on 25/2/2019 at 17:52
Holy god this is something else. I'm so impressed by people who know how to use these editors.
So I loaded Docks2.unr and was able to move around and get to the shop where the gloves and fire arrows are, but not only are these icons everywhere, but they're also over the arrows - on top of that, I don't know how to actually edit the properties of the items I DO see; I see the gloves, I see a gas bomb, explosive mine, so on, but I'm unsure of how to edit their properties like you were able to in that picture.
snobel on 25/2/2019 at 18:01
Right-clicking and selecting Properties will get you the window shown in the screenshot. You can move things by clicking and dragging an object while holding one of the modifier keys - Shift, maybe? Better move them back when you're done.
Gordon Frohman on 25/2/2019 at 18:07
Right, but what I mean is how do I select the fire arrow? Every time I right-click the Noisemaker is selected.
EDIT: Also, can you elaborate on this? " As you're customizing MP, make a Maps folder in the Gamesys mod structure"
snobel on 25/2/2019 at 19:26
I see I actually deleted the firecrystal emitter to make the crystal more visible. But you don't have to do that, just zoom in a lot and click on it - it's right in the middle of the emiitter.
You've probably noticed that both the game and the editor has a System folder, and a Contents\T3 folder with a bunch of subfolders, containing game assets of various types. Each mod bundled with the SU follows the same structure. There's no changed maps in the MP so there's no Maps folder - but you can make one, at C:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Minimalist Project\Gameplay\Content\T3\Maps. If you put a Docks2.ibt file in there, it'll be launched instead of the original one when the MP gameplay mod is active.
Gordon Frohman on 25/2/2019 at 20:41
I still don’t follow how to get the properties of the arrow. I can’t select any items via right clicking to get the properties. Well, I can, but it never selects what I want.
This is what happens when I right-click on the fire arrow. (
https://imgur.com/a/IxoBk8a)