Gestalt on 1/8/2005 at 02:27
I hit the static vertex limit, so I doubled the setting for it in my Default.ini. I can add new things and work in the editor just fine now, but any attempt to test it in-game using the menu options just ends up sending me back to the desktop from the loading screen. Is there a way around this, or am I going to need to cut the level in two?
I'm sure this has been addressed before, but since the search is down I can't find anything.
Ziemanskye on 1/8/2005 at 10:58
Change all three of the vertex pools, and see if that helps.
Otherwise it's down to not loading via the editor - use a shortcut or entry map.
Some large levels can also be loaded into via a side-step level - build something small which teleports to the main level (probably wont need to even edit it again) and off you go.
Gestalt on 1/8/2005 at 18:36
Thanks!
Which three? I changed StaticVertexPool and DynamicVertexPool under Engine.MemoryManager, but I can't think of what the third one might be.
scumble on 2/8/2005 at 08:52
They are in their own section - under [VertexPools] I think. That may not be exactly correct, as I'm not looking at the file, but just use a search function and look for the string "vertexpool".
Gestalt on 2/8/2005 at 09:14
I never noticed those ones before. It's running fine again from the editor, which makes things a bit easier. I think I'm about 65% finished at this point.