ZylonBane on 11/1/2009 at 19:32
Quote Posted by d'Spair
I fear for T4 actually.
WTF is "T4"?
d'Spair on 11/1/2009 at 19:49
The T Project as it is referred to by EM (Eidos Montreal that is) spokesman.
Ostriig on 12/1/2009 at 02:12
Didn't Bioshock sell like only 2.2 million units (June 08) between the PC and the 360, and still get considered (
http://www.ttlg.com/forums/showthread.php?t=124755) a commercial success? (dunno later PS3 figures) And that's after some ten months of sitting on shelves. Sure, I guess I'd have expected a game like TR:U to sell quite a fair bit more, but I still am a tad surprised that 1.5 million in roughly two months, for a game that I don't think would've cost so overwhelmingly much more than a title like the above mentioned BS, is something they sneeze at. I guess I'm just dreadfully out of touch with sales expectations nowadays.
Papy on 15/1/2009 at 14:07
They expected 2 million units. What I find interesting is they said "Europe was fine, but America was not as anticipated. You would normally expect Tomb Raider sales to be split half and half between Europe and North America, but this time America was considerably below that". I wonder why the difference. Is it because of marketing or because of a new cultural difference?
Anyway, from another source, I heard that making the game more friendly to girls was one of the possibilities, but there was also the possibility that Eidos could choose to go from a Teen rating to a Mature rating. So will it be "Tomb Raider : Romance in Venice", "Tomb Raider : Wild in Ibiza" or "Tomb Raider : Justice in Palestine"?
EvaUnit02 on 15/1/2009 at 14:19
Quote Posted by Ostriig
Didn't Bioshock sell like only 2.2 million units (June 08) between the PC and the 360, and still get considered (
http://www.ttlg.com/forums/showthread.php?t=124755) a commercial success? (dunno later PS3 figures) And that's after some ten months of sitting on shelves.
Bioshock was a new IP and wasn't one of Take2's most important franchises at that point; Tomb Raider had been Edios' primary bread winner for many years now.
But your point of about execs and shareholders being out of touch with reality is the likely theory.
Shame that TR:U's 360 DLC ain't making it to PC, I would've bought it. It sounds quite meaty, definitely not "horse armour".
I couldn't help but agree with the commentary in this (
http://news.vgchartz.com/news.php?id=2771) news item.
Quote:
The figure is below the firm's own forecasts, mainly because of a lower start in North America. Worried about further discounting, Eidos has revised its sales assumptions for Underworld and its other video games, and now estimates annual revenues will range from £160m to £180m, rather than £180m to £200m as previously flagged up.
It's a strange world we're living in if a game that sold 1.5 million copies not only fails to meet expectations, but lowers a company's earnings estimate with a hefty £20 million ($30 million). With figures like that it's not just the game that failed to sell, 1.5 million copies is a figure that would make a lot of publishers quite happy, there's definitely something wrong with the decision making process in the company as well. We can safely assume that the $30 million missed revenue of the game translates to at least 1 million copies of Tomb Raider: Underworld. That makes the sales estimate for the game around 2.5 million copies in 1.5 months. Something that seems very unrealistic for a series that has lost a lot of its former popularity over the years.
"In a difficult North American economy we have seen retailers restricting inventory levels and triple-A products being discounted above our expectation. Given revised profit expectations, we may need to enter into discussions with our lending bank regarding our June 2009 covenants" Eidos said.
heywood on 15/1/2009 at 19:49
It makes you wonder about their sales goals for DX3. Selling 2 million units seems unreasonable for a DX game, at least a good one anyway. And they haven't even announced their console plans yet.
Ostriig on 18/1/2009 at 11:38
Time to regurgitate some relevant Kotaku:
Quote:
Originally Posted by: (http://kotaku.com/5132649/eidos-some-company-might-buy-us-maybe-not) BLEAAARHBritain's Eidos, publisher of Tomb Raider, has announced it's in talks for a possible acquisition. According to a statement from the company:
Quote:
The Board can announce that it has received a preliminary approach which may or may not lead to an offer being made for the Company.
Eidos emphasises that discussions are at a very early stage and that there can be no assurance that an offer will be forthcoming.
Companies that have been rumored as possible suitors include Warner Bros., EA, Ubisoft, and even Square Enix.
If it does come to it,
please don't let it be EA... And I don't know about this Square or Warner business, either...
Necros on 22/1/2009 at 09:36
If I had to choose between EA or Ubisoft, I'd say EA, I trust them a bit more now than those French pricks. And Square Enix can go to hell, I don't want them near Deus Ex or Thief, no need for manga Dentons. :laff: Warner could be a good choice, though it would be nice to know more about their plans before making a decision.
EvaUnit02 on 22/1/2009 at 16:22
Warner already have 10.3% of the total shares in Eidos anyway and distribute their titles in North America. There's a better chance that they'll take home the pie.