Vraptor7 on 11/9/2009 at 13:32
Every month Edge magazine has a making-of article, the one about Deus Ex that appeared in a recent issue is (
http://www.next-gen.biz/magazine/the-making-of-deus-ex) now available for reading online.
Quote:
Behind the scenes, the enormous ambition of even the cut-down narrative created a beast that Ion Storm had a hard time taming. “The team ended up being very factional,” remembers Smith. “We basically had three different groups, trying to craft three different games. Deus Ex was born of that conflict.” Spector concurs, “The idea that we could provide a little something for everyone, regardless of what playstyle they preferred, did grow out of some occasionally hairy internal struggles. Frankly, I’ve often felt like the most important thing I did on Deus Ex was prevent a fractious team of incredibly talented people from killing one another!”
ZymeAddict on 12/9/2009 at 19:01
Great article. I've heard most of that stuff before, but it was nice to see it all covered in one place.
clearing on 14/9/2009 at 10:18
Good article. Thanks for the link.