BlackCapedManX on 27/1/2006 at 20:29
Quote Posted by Kuja
Not true. Using the pistol, you have to wait for the sights to line up (which can take between 5 and 10 seconds on Trained), and then make a precise aim for the head for an instant kill. Any enemy can kill you easily within that time, as can any military bot.
Not with the laser sight, found on the first level when you've got nothing better to use it on then the pistol. Gives you instant perfect aim, and even if you pul it on the AR, you still have to deal with that absurd recoil.
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With the assault rifle however, it gradually gets better towards the end of the game. At the beginning it is, by all means, crap, with extreme recoil and bad accuracy, you won't hit anything. One you get some anti-recoil mods on it and boost your rifle skill however, it becomes a killing machine. The maximum damage you can get per shot is 4 (from memory), so with a maximum upgraded clip you'd get 180 damage per clip, and if you factor in headshot damage increases, you're going to get 3-4 troops down for each clip expended.
But, again in the first level, the pistol can already take out 6 troops in one clip, and when it's extended it can take out 11 (if we're dealing in headshots), not including the high skill price, recoil mods, and what not that the rifle needs to be effective.
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If the Assault rifle did the damage you were suggesting, it'd become the new DTS of the rifle world.
The sniper rifle's already got that title.
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As it is, the best way to use the Assault rifle is to aim for the head and pull down on your mouse to componate for the recoil (at the beginning of course, because by the end you'll have recoil mods to adjust the recoil for you). It may seem simple, but it took me a while to get it to work properly.
Where as with the pistol you just aim for the head.
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Take your time to learn it properly and you'll be gunning down waves of troopers in no time ! :thumb:
I think the damage on the assault rifle is kind of stupid (especially because it's supposed to be using rounds that were
overpowered for assault rifle use when ARs started becoming big things back in the 60s, and I'm sick and tired of games forcing 3(+)-round bursts with them, but on the other hand, it would unbalance the gameplay in DX to make it more powerful (at the least they should have called it a sub-machine gun and given it like, .22 ammo... not .223 mind you). I always considered it a bonus for maxing out rifles to make use of the sniper rifle and shotgun, since once you get there it's a powerhouse (if a wasteful powerhouse) but at least ammo is fairly abundent. I've found that they're most useful if you max out rifles before
you get captured because all of the guards there carry them and once you kill one of the guards and pick it up... everyone else dies nice and quick.
The main benefit to the AR is that at max level it allows you to take down a room of enemies really fast (with a 45 round clip and 5 round bursts to the head with no recoil, a benefit of max level rifles, you can actually take down about 7 people if you aim well), and it actually gets really good as you gain skill in it, whereas the pistol only gets marginally better (as far as I have noticed) at higher levels, because the one/two shots per kill with aimed and precise shots is going to be capable at trained (since you never actually can have untrained with pistols) and is still all that you're going to be doing with it at higher levels.
But again, to unleash the worth of the AR, max out rifles before doing anything else, and before you get all sorts of other toys to play with (like the DTS), and you will see the worth of it. To put it in perspective, how many times would you sneak into a room with the pistol and do head shots when no ones looking? It doesn't get much better at expert level. With the AR on the other hand you'll have all the gall to waltz in and start blasting away like Al Pacino in Scarface (with about an equal level of effectiveness... minus the coke overdose and dying at the end... though you can orchestrate that too in DX should you want to.)
Dinadan on 28/1/2006 at 00:11
Well, if you want you can realott your skill points in pistol to somewhere else.
Ultraviolet on 28/1/2006 at 03:25
Quote Posted by Livo
I was looking for a bit more information i.e. Deus Ex supports only weapon sounds in 22kHz, mono, or whatever the game actually supports.
The UnrealWiki should have that information. I couldn't figure out how to get my preferred sounds into DX with UnrealEd, though.
Dr. Dumb_lunatic on 31/1/2006 at 11:03
Don't. Do it via .uc files, instead. It's cleaner.
If you're wanting to replace the current sound effects with new ones, you're going to have to recompile deusex.u anyway, so you might as well simply add import lines to the assaultgun class and get your sounds in that way.
steo on 5/2/2006 at 21:17
Quote Posted by BlackCapedManX
you never actually can have untrained with pistols
Wrong. You can downgrade it at the start when you select your skills.
DinkyDogg on 6/2/2006 at 05:20
In the patched version, it'll go up to Trained when you start the game. This can be exploited to give you extra skill points towards the beginning - downgrade the pistol, and it'll get upgraded for free when you start playing.
BlackCapedManX on 6/2/2006 at 07:27
Quote Posted by steo
Wrong. You can downgrade it at the start when you select your skills.
And (with GOTY, though I think it was fixed in an earlier version and then this bug came back) you will find that you have given yourself an extra 1575 (or whatever amount) of skill points and pistols will still be trained. Whenever I start a game the first thing I do is downgrade pistols, then withour doing anything else, I start the game, giving me more to work with.
[edit] logic would persist that I read the last post before replying. Logic has no meaning at 230am.