Goldmoon Dawn on 4/7/2013 at 20:36
Quote Posted by b1skit
There is only an "unglue" button, as you call it, at extreme heights - your normal exploration abilities are just as they were in the classic games. You can climb up onto, say, garden beds, bookshelves, etc, and drop off just like you could in the classic Thief games. You can also vault over smaller obstacles smoothly, which feels great.
It's only at seriously high moments that you need to press a button to drop down and is usually tied to a unique, 1st person animation - leaping from rafter high in the ceiling, for example, where Garrett needs to kneel down and press his hand to the ground in preparation for a big drop. It's really not a big deal.
Hey, that sounds very reassuring. Thanks for dropping by and at the very least, yes, you can shed some light on things like this, that a quantity of people here at TTLG might not know about, due to mostly justifiable reasons.
When asking for your official sympathy regarding our heartbreak over the decision to craft a kiddy(AAA) game vs. a classic sneaker, your response was "I hear ya". Of course, you are sympathetic to our cause. Now you just have to prove it.
You must keep in mind when traversing TTLG in the spirit of diplomacy, that you will be met with many a rabid Taffer. Some, like myself, are not only rabid but can often times be found drooling and frothing in some random thread somewhere over the elite majesty of Looking Glass Studios and its foremost classic Thief: The Dark Project. Pay this no mind, we are more than willing to have our concerns directly addressed by the likes of thee.
Thief: The Dark Project is the classic game in this equation, make no mistake. "Thief" will be fun like fireworks, but Thief I is the true masterpiece. :)
Vivian on 4/7/2013 at 20:43
well holy shit. See what good a little information can do, eh?
Springheel on 4/7/2013 at 20:55
Quote:
Again, there was no pressure or expectation associated with this - feel free to ask the guys yourself. Frankly, it's a *huge* risk to take if things don't go well, but we were confident in what we had to show.
Just out of curiosity, why do you think the feedback from the EM forum playtesters was generally several degrees more positive, across the board, than the feedback from other playtesters? That's the one thing that keeps me from putting a lot of trust in their descriptions--the difference between their reports and the reports of other testers with a good track record (such as Rock, Paper, Shotgun) is quite large in spots.
New Horizon on 4/7/2013 at 20:55
The whole game development world is so different from how it was when Thief 1 was made. Today, people go to school to become game designers. The folks who made Thief were MIT grads. Eric and Terri Brosius were in an indie Rock band for 10 years called Tribe. These folks didn't just make games, they made real art...both in terms of what you could see and what went on under the hood. It was still a business, but you were able to put more of yourself into the final product back then.
Chade on 4/7/2013 at 21:27
Quote Posted by Kurgan
Ok, let's clear this up. First off, I did miss the second question from the host, making it sound like the next comments were regarding the forum feedback ...
FWIW, I (slightly) regret the tone of my post.
That said, and I'm not just directing this at you, I do wish that people here would stop jumping at the chance to interpret something in the worst possible light, especially when "the worst" appears to lack any connection with reality or common sense. If you think you see some "fact" that appears completely ridiculous, maybe just pause for a second, check the source again, and try to imagine how else it could reasonably be interpreted. Maybe it's your interpretation that's ridiculous. If you do that and still feel like complaining, well, that's starting to look pretty reasonable.
b1skit on 4/7/2013 at 21:28
Quote Posted by Springheel
Just out of curiosity, why do you think the feedback from the EM forum playtesters was generally several degrees more positive, across the board, than the feedback from other playtesters? That's the one thing that keeps me from putting a lot of trust in their descriptions--the difference between their reports and the reports of other testers with a good track record (such as Rock, Paper, Shotgun) is quite large in spots.
Our community attendees actually pointed out some very (
http://forums.eidosgames.com/showpost.php?p=1928708&postcount=246) interesting observations (edit: (
http://forums.eidosgames.com/showthread.php?p=1928728&highlight=shotgun#post1928728) and again) about that RPS piece when compared to their own experiences with the exact same code.
b1skit on 4/7/2013 at 21:30
Quote Posted by Chade
I do wish that people here would stop jumping at the chance to interpret something in the worst possible light, especially when "the worst" appears to lack any connection with reality or common sense.
THIS.
Goldmoon Dawn on 4/7/2013 at 21:40
Quote Posted by Chade
If you think you see some "fact" that appears completely ridiculous, maybe just pause for a second, check the source again, and try to imagine how else it could reasonably be interpreted.
But more importantly... THIS.
Springheel on 4/7/2013 at 21:44
Quote:
Our community attendees actually pointed out some very interesting observations (edit: and again) about that RPS piece
Yes, I read that...the response really only addressed one real concern from the article (that guards don't look up).
Beyond that, the RPS article is just one example of a negative review. If there were just one, there wouldn't be an issue. The problem is that there were several, and from people who should know what they're talking about (SneakyBastards is another that leaps to mind immediately).
Renault on 4/7/2013 at 21:52
OK, but you have to admit, no matter what your attendees say (truth or not), it always going to look slightly suspicious since 4 of the 5 are moderators on the official boards. I know, I know - they're not paid, they're fans just like us, they put in hundreds of hours etc - but I'm talking about appearances here. I really think EM should have picked some more of the "general population" to view the demo - at least have a makeup of 50/50 moderators to regular users.
One of your mods used to spend a lot of time here, and every single thing she said about the previews and all the new info coming out was positive. Not a single bad thing. It got ridiculous to the point where you couldn't take her seriously anymore. I think some of that is happening here too.
People are going to look at the overall picture - we have two very different opinions. One by a group of mods from the official boards, and one from a well respected PC gaming blog of independent journalists. As a fan, which one would you believe? I'm not saying RPS didn't get some of their info wrong, but overall, that group is going to have a lot more credibility in the eyes of the gaming community.