N'Al on 6/6/2011 at 21:47
N'Al likes this.
Ostriig on 6/6/2011 at 23:49
Looks like Oblivion++. And I'm good with that. Sign me up.
steo on 7/6/2011 at 01:20
Does that mean there's going to be a more object-oriented approach to questing?
Dia on 7/6/2011 at 13:12
Dual-wielding of swords, dynamic & unscripted dragons, being able to breathe fire like a dragon, over 300 hours of possible gameplay?
I am so there.
Schattentänzer on 7/6/2011 at 15:31
Quote Posted by Dia
Dual-wielding of swords, dynamic & unscripted dragons, being able to breathe fire like a dragon, over 300 hours of possible gameplay?
I am so there.
Meh, that's all trite bling, doesn't matter to me at all. Radiant Story & AI improvements have turned my total and utter disinterest (Oblivion left that) into mild interest however.
We'll see, they hyped Radiant AI for Oblivion as well and it turned out to be... not so good. They need a working conversation interface and engine too to go with AI & Story, let's see if they got past the hilarious failure that Oblivion's interaction design was.
northeast on 7/6/2011 at 19:50
In the end, I'll wait for just the right combination of mods to fix most of the stupid game design Bethesda will include. Here's hoping little will be needed.
Jason Moyer on 7/6/2011 at 20:35
300 hours and 150 unique dungeons seems pretty good compared to previous Elder Scrolls games. I just hope that, unlike Morrowind/Oblivion/Fallout 3, they balance the character progression to 300 hours rather than being a maxed out superbeing 40-50 hours in.