Kokopelli on 2/3/2005 at 23:29
Greetings - I have played around with the editor a bit and noticed a problem with this version. Whenever I place a mesh and light source in a room, select the "build all" option, the bloody meshes are pitch black when I select the builder to render "dynamic lighting." This happens on all maps. Any ideas?
jay pettitt on 2/3/2005 at 23:41
Have you found the shiny new little ION button amongst the other buttons along the top of each viewport? That one toggles on/off the flesh renderer. There's another little ION button at the very top of the screen (next to the build geometry/lighting/etc buttons) that performs an extra special build of the map for the flesh renderer. Use these in reverse order and you should be fine.
Harwin on 2/3/2005 at 23:43
Also note: You won't see shadows(and some other effects) if your camera is out of the world. This is because when you're out of the world, the ENTIRE map is considered visible, and we didn't want to kill performance to people zooming around the map in the editor.
Kokopelli on 3/3/2005 at 00:00
Ok, so you do have to use the flesh renderer with this version. Cool - ty for the assistance. :cool: