bukary on 27/4/2014 at 13:56
[video=youtube;J2TSCZqcjR0]https://www.youtube.com/watch?v=J2TSCZqcjR0[/video]
This new Techland's game looks really interesting and I haven't seen a thread dedicated to it. (If there's one, sorry.) Three things:
1. Movement. It is incredibly fluid. No restrictions in first person view. I think Thief developers should see this.
2. Day/night cycle (completely different gameplay) and quests that can be solved in many different ways. According to Dying Light developer it's "Deus Ex Zombie".
3. Open world. It looks huge and really open.
BTW, one can build a character that does not kill zombies. It avoids them instead.
Flux on 27/4/2014 at 15:05
It can be anything but deus ex, looks like.
driver on 27/4/2014 at 15:08
A friend pointed this out to me a few months ago and I was surprised I'd never heard of it. Then when I looked further, I couldn't actually find anything more on it other than the video and a rather sparse website. The video is about a year old and that's about all there is as far as news goes, even the wiki page is short on information, just calling it an 'upcoming zombie game' without citing any sources (barring the title, which just quotes some old articles that say 'Hey, a dev says they're going to make this').
henke on 27/4/2014 at 15:09
Yeah it looks great. Dead Island with added parkour and stealth. I hope they really leave the game as HUD-free as it is in that video as well. And I wouldn't mind at all if it has a lot less resource gathering and inventory management.
Muzman on 27/4/2014 at 15:49
Looks interesting. Came up a while back on RPS and haven't heard much since. A character in a zombie thing should have fatigue. Mirror's Edge did feel a little strange when you were almost super human in stamina (which wasn't often). But that's actually just because they got everything else so human-feeling.
A zombie survival world definitely needs something like that.
But anyway, this should have 'Vertical Slice Warning' flashing in big letters on the screen, if your internal one is on the blink.
seventyfour on 27/4/2014 at 16:31
Quote Posted by bukary
1. Movement. It is
incredibly fluid. No restrictions in first person view. I think Thief developers should see this.
Wouldn't be too sure about this point. It looks very much like the thing going on in the Tomb Raider reboot, Far Cry 3 and Thief, with special setpieces having special "parkour actions" baked by the designer.
Every wall he climbed through seemed to have a conveniently placed "u" shaped hole in them, the mantleable ledges had random stumps of ropes dangling out where you could jump, and the doors he cracks through are mysteriously highlighted with white paint splatters. It seems like even the light pole he climbed had white paint splatters all around the base.
I hope this could just be their version of Mirror's Edge's running vision, making the environment easier to read for the player, but it could also mean that the routes are governed by which scripted "parkour setpieces" are placed there to start with. (Flat wall = unscaleable, "u" shaped hole = climbable)
Still looks really cool, though. :D
Getting strong Dead Island-vibes from the setting and crafting, but without glitchy physics and bikini zombies.
bukary on 27/4/2014 at 17:53
Tons of parkour in this newer video (timed demo, in Polish):
[video=youtube;dv04QsKCfLY]https://www.youtube.com/watch?v=dv04QsKCfLY[/video]
Commentary from the guy who played this timed demo with area restrictions (red grid on the screen): interesting quests, emphasis on exploration (no sidequests' markers on the map), great combat, absolute freedom of movement, zombie and human (more intelligent) opponents, using firearms attracts zombies, Dying Light becomes a stealth game in the night, there's a weapon crafting system in the game.
More gameplay (in English) here:
(
https://www.youtube.com/watch?v=nH27niVlZMM) (exploding and flying zombies!) :) :)
(
https://www.youtube.com/watch?v=es_IEsZb_a4) (different area, night gameplay)
It looks like great fun. Let's hope it's as good as it looks.
Yakoob on 27/4/2014 at 18:39
That actuall look really cool, if it manages to be more organic than pre-scripted sequence events as it claims. I agree about the fatigue tho, its be a bit weird if you could just run throught the whole city nonstop avoiding zombies like some sonic the hedgehog :p
EvaUnit02 on 28/4/2014 at 01:02
Quote Posted by seventyfour
Getting strong Dead Island-vibes from the setting and crafting, but without glitchy physics and bikini zombies.
You do know that it's the spiritual successor to Dead Island, by the same development team, right? Think the equivalent to what Dark Souls is to Demon's Souls.
SubJeff on 28/4/2014 at 06:30
Looks interesting, thought those accents. Ugh.