Retischal on 4/12/2003 at 14:51
Reading most of these threads, I get the impression that Ion Storm must have been forced to put DX:IW out a few months early by EIDOS, probably so that they could capitalise on the most profitable financial quarter of the year. (Christmas). I don't think that Ion Storm would have deliberately left a lot of the sloppiness (saving video settings in save files etc) in if they had a choice?
Ion Storm would probably have wanted another few months to work through QA and optimisation. Hopefully they will be working on a patch.
Rogue Keeper on 4/12/2003 at 15:04
A patch. of course there will be a patch. While the first DX didn't really need a patch (unless you've had some kind of weird config problem and wanted to play MP) this one will probably need is as holy water.
But I doubt it will add skills, more kinds of ammo, and another 20 hours of gameplay for example.
scglass on 4/12/2003 at 22:39
Patch? Of course...
Guess that leaves the XBox version owners a bit high and dry... unless they release an "enhanced" version for the XB later on.
alkene on 5/12/2003 at 00:01
Quote:
Originally posted by BR796164 (...snip...)While the first DX didn't really need a patch
(...snip...) Actually, the first one (DX1) was in
desperate need of a patch on release. If you had a Nvidia card (or any other card that could not run Glide) the game ran
horribly slow. The community outrage was very similar to what we are now seeing with DX:IW because of this. The guys at Ion Storm must be pulling their hair out in frustration to see history repeat itself.
Both Harvey Smith and Warren Spector were both on record saying that they were saddened by community’s huge disappointment of the game due to its poor performance. Soon after release, a patch was issued which improved, but did not solve, the performance issues.
It STILL doesn’t run that great under DirectX. It requires a disproportionately powerful card (i.e. a Geforce 1) to get acceptable framerates. OpenGL is better, but was very buggy. It wasn’t until a third party (Mesa or something?) came along and made an OpenGL patch – of course this didn’t happen until MUCH later after release.
On Voodoo cards the game ran buttery smooth.
Of course any current hardware has NO problems with DX1.
Hidden_7 on 5/12/2003 at 07:40
And yet the game was so awesome that some of use just didn't care that there were slight preformance problems. And yes I was running it in D3D, I've never owned a 3dfx card in my life.
Morte on 5/12/2003 at 07:52
Nitpick: S3 cards ran Deus Ex acceptably well to, as they had custom drivers for the Unreal engine. S3Metal or something like that.
Not that this diminishes the point or anything. I'm just flaunting useless knowledge.
David on 5/12/2003 at 08:19
Quote:
Originally posted by scglass Guess that leaves the XBox version owners a bit high and dry
The X-Box can receive patches through the Live! system. Not ideal, bit it <i>can</i> get them. Unreal Championship has one.
Rogue Keeper on 5/12/2003 at 08:24
Quote:
Originally posted by alkene Actually, the first one (DX1) was in
desperate need of a patch on release. If you had a Nvidia card (or any other card that could not run Glide) the game ran
horribly slow. The community outrage was very similar to what we are now seeing with DX:IW because of this. The guys at Ion Storm must be pulling their hair out in frustration to see history repeat itself.
Both Harvey Smith and Warren Spector were both on record saying that they were saddened by community’s huge disappointment of the game due to its poor performance. Soon after release, a patch was issued which improved, but did not solve, the performance issues.
It STILL doesn’t run that great under DirectX. It requires a disproportionately powerful card (i.e. a Geforce 1) to get acceptable framerates. OpenGL is better, but was very buggy. It wasn’t until a third party (Mesa or something?) came along and made an OpenGL patch – of course this didn’t happen until MUCH later after release.
On Voodoo cards the game ran buttery smooth.
Of course any current hardware has NO problems with DX1.
Desperate need... as for whom.
Yes, I said "unless you've had some kind of weird config problem" and with it I've had hardware problems and occassional incompatibility on my mind too. But you know how Voodoo cards and Unreal engine loved each other back then. In the year 2000 there still was a large percentage of gamers who were running Voodoo cards.
Except this, DX had almost no ingame bugs or "undersired features" which would force player to stop play it and beat his head against the wall from desperateness or frustration. In most of the cases.
Retischal on 5/12/2003 at 09:47
Actually, my comment about the patch was not the point I was trying to make, instead I was saying that EIDOS was probably responsible for pressurising / forcing Ion Storm for an early release. For their "profit margins".
Rogue Keeper on 5/12/2003 at 10:10
Yeah, those greedy people wearing stupid ties do it all the time. :erg: