ZymeAddict on 29/1/2008 at 01:04
I've personally never understood why people seem to detest the IW HUD so much. it never bothered me in the least, and I actually thought it was a pretty cool, 'futuristic' design (bear in mind I didn't play the original, unpatched version of the game where the HUD is supposedly more intrusive). I mean, is it really that much worse than say, the HUD in Metroid Prime?
I really detest the inventory screen, though. I really wish they had stayed with the original grid design instead of forcing you into carrying only half a dozen separate items, regardless of size or weight. :rolleyes:
ZylonBane on 29/1/2008 at 02:17
Quote Posted by ZymeAddict
I mean, is it really that much worse than say, the HUD in Metroid Prime?
Is the HUD in IW supposed to make you feel like you're walking around with a helmet on?
fett on 29/1/2008 at 03:02
More like a contact lens that's gone horribly, horribly wrong. :(
Lambda on 29/1/2008 at 03:19
Quote Posted by fett
More like a contact lens that's gone horribly, horribly wrong. :(
Hey, I want one of those! :mad: ;)
ZymeAddict on 29/1/2008 at 03:38
Quote Posted by fett
More like a contact lens that's gone horribly, horribly wrong. :(
I think that's actually pretty close to what they were going for - aside from the "horribly wrong" part of course.
It's obviously supposed to be a more "realistic" representation of a computerized HUD for an augmented person in the future, with the information actually being displayed on the inside of your cornea - sort of like how it's done in the Ghost in the Shell series.
I've always kept that in mind, so it's never really bothered me. And as I said, I actually think it looks kind of cool.
ZylonBane on 29/1/2008 at 04:31
Quote Posted by ZymeAddict
It's obviously supposed to be a more "realistic" representation of a computerized HUD for an augmented person in the future, with the information actually being displayed on the inside of your cornea
Yeah, a few problems with that-- First, it implies that the HUD system works via tiny little projecters installed
inside peoples' eyeballs. Second, that wouldn't even work. The cornea is transparent, so anything projected on it would mostly pass through it, and even if it didn't you wouldn't be able to focus on anything that close, and even if you could focus on it, it would be impossible to focus on the HUD and your surroundings at the same time, and even if you could do THAT, any HUD elements around the edges would fall on your peripheral vision, and thus be illegible, or fall on your center of vision, and thus obscure your view (which is what we ended up with in IW).
There's really only two major ways to do this sort of thing. At the low-tech end, you have the good old fashioned eyepiece, and at the future-tech end you just tap directly into the optic nerve. Either way, you're not limited to the shape of the eye.
ZymeAddict on 29/1/2008 at 08:14
Quote Posted by ZylonBane
Yeah, a few problems with that-- First, it implies that the HUD system works via tiny little projecters installed
inside peoples' eyeballs. Second, that wouldn't even work. The cornea is transparent, so anything projected on it would mostly pass through it...
Wow, I didn't know you were such an expert on ocular biology. :laff:
Still, I don't think it's so completely out of the question as you seem to make out. First of all, you're assuming this is a normal cornea we're talking about here. In all likelihood it's partially, or even entirely bioengineered and/or synthetic. Second, what does the transparency of something have to do with projecting something onto it? What about that fancy computer screen used by Tom Cruise in
Minority Report? I seem to recall that being pretty transparent.
Quote Posted by ZylonBane
...even if it didn't you wouldn't be able to focus on anything that close, and even if you could focus on it, it would be impossible to focus on the HUD and your surroundings at the same time, and even if you could do THAT, any HUD elements around the edges would fall on your peripheral vision, and thus be illegible, or fall on your center of vision, and thus obscure your view (which is what we ended up with in IW)...and at the future-tech end you just tap directly into the optic nerve.
I think what I said before about the artificiality of the eyes were talking about here - combined with your own idea of fiddling about with the optic nerve - covers most of your complaints.
Quote Posted by ZylonBane
Either way, you're not limited to the shape of the eye.
Well, I would think, given your own complaints about peripheral vision, that it makes a bit more sense to go the circular root they did, rather than the square box method seen in most FPSs.
ZylonBane on 29/1/2008 at 15:58
Quote Posted by ZymeAddict
Well, I would think, given your own complaints about peripheral vision, that it makes a bit more sense to go the circular root they did, rather than the square box method seen in most FPSs.
Peripheral vision is limited due to physical considerations-- the exceptionally low density of rods and cones in the outer areas of the retina. Once you tap directly into the optic nerve, those problems become moot.
Also, "octive" nerve? Good lord.
fett on 29/1/2008 at 16:44
That's the nerve that can see all 8 notes in the scale. Except with an 'a'. ;)
ZymeAddict on 29/1/2008 at 18:43
Quote Posted by ZylonBane
Peripheral vision is limited due to physical considerations-- the exceptionally low density of rods and cones in the outer areas of the retina. Once you tap directly into the optic nerve, those problems become moot.
Which is why I agreed with you that doing that was probably also necessary.
Quote Posted by ZylonBane
Also, "octive" nerve? Good lord.
Lol, whoops. That must have been my musical training kicking in there. :cheeky: