The_Raven on 2/12/2007 at 18:43
Mmm, that definitely seems to be an error on my part. You see, I haven't played any of the Tomb Raider games either; with the exception of a quick look at one of the demos.
Ziemanskye on 2/12/2007 at 20:41
The screenshots are from the Tokyo level of Legends.
I've played it (a lot), and I've also been through Angel of Darkness a couple of times too, and there's a couple of bits there that might work quite well too in DX style thing, but it was a completely different engine.
For the level itself, well, apart from the motorbike stunts and jumping around on the window-washer cranes and construction scaffolds a lot of it could quite easily fit in almost any modern game - high tech offices, a bit of corporate space, a bit of personal space, some easily circumvented security... You know the drill.
DaveW on 2/12/2007 at 22:29
Quote Posted by Ziemanskye
I've played it (a lot), and I've also been through Angel of Darkness a couple of times too, and there's a couple of bits there that might work quite well too in DX style thing, but it was a completely different engine.
For the level itself, well, apart from the motorbike stunts and jumping around on the window-washer cranes and construction scaffolds a lot of it could quite easily fit in almost any modern game - high tech offices, a bit of corporate space, a bit of personal space, some easily circumvented security... You know the drill.
You do realise they're licensing the
engine not the art content, right?
Digital Nightfall, read the last sentence in your original post.
failure2comply on 3/12/2007 at 00:18
I really don't give a rat's ass about the graphics, personally. I mean as long as it's a game using tech from the last three years, and they flesh out a killer story and ramp up the gameplay factor to the max, I'm fine. I would even sacrifice awesome killer graphics for a really cool story and excellent gameplay. But that's me.
Digital Nightfall on 3/12/2007 at 01:24
Ah, then perhaps in my future posts I should avoid nonsequiturs based on events/situations of internal cultural relevance. ;)
Or maybe I just won't take your posts very seriously. :D
I like that second one better.
failure2comply on 3/12/2007 at 03:23
Sounds good.
Ziemanskye on 3/12/2007 at 19:33
Quote Posted by DaveW
You do realise they're licensing the
engine not the art content, right?
I think I can tell the difference between talk of the engine and talk of the art. So, uh, yeah, I realised that.
I just wanted a chance to be the guy who has actually played the game in question this time - and as pieces of art: they
would fit in with a vaguely modern setting game of almost any type, probably because the art was from a game using a vaguely modern setting.
It's not like DX had a monoploy on skyscrapers and neon.
van HellSing on 3/12/2007 at 20:07
This needs to be cleared up: DX3 will not be using the Legends/Anniversary engine, but the completely new, next-gen one developed for the upcoming Tomb Raider game.
the one true thief on 4/12/2007 at 01:16
Where does it say that Van? From what I've read it says it IS using the current Tomb Raider (Revival) engine.
pnK on 4/12/2007 at 11:18
I just wanted to say, isn't DX itself the perfect example of how different games can look on one engine ? I mean DX used the Unreal Engine and now just compare it to Unreal Tournament. They're nothing alike, not even remotely.