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DX3 screenshots! - by Ostriig
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Again, you aren't aware of some details. I thought you were, so I'll add that EM knows that the original's inventory wasn't perfect, so they are working on that too, to improve it. So, it's not over-simplified like in DX:IW and not a Tetris mini-game either.
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Large maps is definitively a good thing, but then again, what it mostly means is no loading zone and no cheap way to escape an NPC. Is really large maps a defining characteristic of Deus Ex compare to other games?

No, but it is a good thing.
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Is that all?

No, check out the official forums for some more details.
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The thing is I know why I loved Deus Ex, but it looks like Deus Ex 3 will have very litlle of it. It may have other elements from Deus Ex, but those elements were not what made Deus Ex my all time favorite. If you want to understand what I mean, here's a hint : I don't like shooters.

I think the opposite, to me it looks like DX3 will be similar to DX1. Of course we don't have all the details, and some of the things we "know" are only promises (for now) but this is my feeling.
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Ok, there is two pieces of information I don't know and which may make me completely change my mind about the overall game design. The first one is will Augmentations be permanent like Deus Ex or swappable like Invisible War. The second one is will we be able to max out our augmentations like Invisible War or will it be like Deus Ex where there is simply not enough upgrades canister in the game to max out everything.

There's no info about the first one, I think, but I've got good news about your second question. You can't max out or even find every weapon or aug in one playthrough. And that also means you can't get every side mission and discover every hidden location (sometimes you'll need to use specific aougs to reach places) in one run.
Also interaction with NPCs and your surroundings will get a very important role again; shadow stealth is in (to some extent); we'll have iron sights too; renessaince style is still there but it's toned down; the team is aiming for a mature rating; no QTEs. - Just a couple more things I looked up for ya.
Oh, and you don't have to use the cover system at all, you can just duck behind objects.
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