Prometheu$ on 26/11/2002 at 06:32
Deus Ex 2 is still in development and is many months from release. It employs next-generation Unreal technology and the Havok physics engine and is going to bring the Deus Ex community an entirely new set of toys to play with when the SDK is released. It will hopefully improve on its predecessor in every aspect -- especially the code. The code in Deus Ex 1 was completely not conducive to mod development. Why were very few mods ever completed for Deus Ex? Why is there not one Total Conversion mod for Deus Ex? Because the glue of any good mod, the code, was so dirty, buggy, and problematic to begin with that no mod team could tangle with it successfully. (Read the developers' notes in the .uc files sometime and you'll see what I mean) Deus Ex 2 is a brighter future for all of us.
If you've never played Shadowrun for the SNES before, I suggest you go and do it immediately:
Shadowrun ROM - (
http://www.cherryroms.com) Cherryroms
ZSNES Emulator - (
http://www.zsnes.com) ZSNES Homepage
Even if you only play the first 10 minutes of the game, it's hard not to fall in love with the world of Shadowrun. That world is based on an RPG ruleset known as Shadowrunner. It takes place in a cyberpunk world similar to that of Deus Ex. The graphics, sounds, weapons, and skill and aug systems would lend themselves very nicely to a Shadowrunner mod within the Deus Ex engine. This is one mod that could very well be a reality for Deus Ex 2.
The future is fast approaching, the day of rebirth for the Deus Ex community is coming. I plan to be on the front lines when that happens, charging ahead with a team of dedicated individuals who wants to see this mod become a reality. I propose that we start developing this mod for Deus Ex 2 -- now. Modelers can craft hi-poly models and refine them as we find out what the realistic limitations of the Deus Ex 2 engine will be. Mappers can hone their chops on the new version of UnrealEd that comes with UT2003. Story writers can begin to write an epic tale using the world of Shadowrunner, a very vivid and realized place with much to offer a creative mind. That way, when Deus Ex 2 does come upon us, our team will be prepared to piece the various modules together and watch a brilliant mod come to life with a powerful new engine. That bright future is speeding towards us and it's our for the taking.
Who's with me?
---
[EMAIL=KronoWolf@hotmail.com]KronoWolf[/EMAIL]
system shocker on 2/12/2002 at 23:59
hurrah!
Austin on 13/12/2002 at 04:28
I am very interested and would like to help you...I would be able to do some mapping, and writing for the story, but unfortunately, from what I've heard and what I've gathered from people at Ion Storm, I'm not so sure if everything from UT2k3 would transfer over to Deus Ex all fine and dandy. I think the best thing to do is to wait for Deus Ex to be released before creating any content. They've modified EXTENSIVELY what they got from Epic, and it's not even the Unreal engine anymore.
However....preproduction is always essential and now's a great time to start....fleshing out the story, maps, areas of interest, making your whole design doc.
Count me in.