Jonesy on 30/11/2004 at 20:47
Quote Posted by Adam_Black
b) I can't really be bothered; there are loads of good games made in the nineties that today's generation seem to overlook in favour of such uninnotative games as UT2004 (how I shudder when I think of it; when a series needs a year after it's title you know no thought is being put into it).
Not true. UT2004 is quite innovate in terms of the gameplay modes. After all, what other game has CTF with 4 teams?
Lord Bamse on 1/12/2004 at 23:11
Quote Posted by Jonesy
Not true. UT2004 is quite innovate in terms of the gameplay modes. After all, what other game has CTF with 4 teams?
Actually, the "2004" part is probably a hint to the infinite-sequels-series FIFA and such. It's a little provocation.
SJamieson on 2/12/2004 at 09:28
Quote Posted by Lord Bamse
Actually, the "2004" part is probably a hint to the infinite-sequels-series FIFA and such. It's a little provocation.
Using the name sequel is pretty misleading, Unreal is more of a version than a sequel like windows is 95,98,2K,2K3 etc
The work ethic at Epic is that the software developers coninually work on upgrading the engine tweaking and adding new features; at date X the last version of the working code is taken and the level designers etc put a game around that working code and it is all released in year 200X. Meanwhile the next version of the game is now Y months down the line.
This is in stark contrast to ID who scrap the previous engine and start a new one from scratch after the last game has been released. This leads to the inevitable sequels rather than versions.