Cyborg on 19/11/2002 at 19:09
Quote:
Originally posted by santaClaws
What if you didn't? Hmmm... : "You are behind the trick with the sodamachine! I wanted orange, it gave me lemon-lime. Now you are going to pay!"
ignatios on 19/11/2002 at 19:37
:laff:
Seriously though, I think he just tracks you down for having joined the other side, like Paul.
ferret on 19/11/2002 at 20:22
Quote:
Originally posted by santaClaws
What if you didn't? I just checked. If you freed him on UNATCO Island and then DIDN'T give him a weapon, at the cathedral he says
"Now you see you cannot succeed all alone against the whole world", and then you say "You came all the way to Paris to tell me that?"
If you succeeded and DID give him a weapon, it goes
"I regret that only once, we worked together", and JC says the same thing.I knew also that your aggressiveness on the first level changes some of this later reactions to you, but these effects expire on Mission 6, and so make no difference here.
Fascist on 19/11/2002 at 22:06
Absolutley amazing.
Another aspect of the game i've still to explore fully is the different time's you can meet secondary characters like Smuggler and Filben. I tried meeting Filben for the first time in the New York bar at the same time you meet Dowd. Completely different dialogue which was interesting to hear. He must say something different if or if not you spoke to him on the island. If or if not you refused his help there. If or if not he gave you the key to the statue doors and did/didn't kill the leader anyway! There are so many combinations and conversations that are so intertwined that very few people could hear them all. Like what if you decided never to speak to Simons. IIRC, there is no time in the game where you actually have to speak to him, side from the info link. Joe Greene too. What does he say when you meet him for the first time after Filben gives you the evidence to kill him, when he doesn't even know who JC is or that he's former UNATCO?
Geezus!
santaClaws on 20/11/2002 at 11:48
the sad thing is that i don't have the abilities to tinker with unrealed, but i don't want to play the game differently often enough to find out things of which i don't know whether they exist at all. i just don't have the time.
besides, i don't want to have to do things in the game i consider "wrong" in the universe of jc, just in order to exploit new possibilities. eg i wouldn't give gunther a weapon just in order to get some different dialogue. i think it's wrong to do that. imo the choice between good and bad is too easy to be made, like: help unatco = bad / help nfs = good, kill = bad / let live = good, use force = bad / use lockpicks = good, give food to little kid = good / don't give food to little kid = bad aso. the possibilities should be more subtle. (don't ask me how to accomplish this, just a line of thought)
well. (:
ferret on 20/11/2002 at 13:18
Urm, none of that used UnrealEd. That was all using the legend cheat, and a few set, killall and summon commands.
SJamieson on 20/11/2002 at 20:54
I think of playing with cheats on to
be similar to playing After The
HELIOS ending :cheeky:
santaClaws: If the line is that fine,
how do you deal with the homeless
guy in Batterry Park who asks to be killed?
He's suffering the plauge and has no
hope of being cured even if you do suceed.
Is there any harm in giving Gunther a weapon
if you have already knocked all the NSF unconcious?
The line isn't that thin and if your not experimenting in a new way to play ,
then youre not playing at all.
santaClaws on 20/11/2002 at 21:34
Quote:
Originally posted by SJamieson (..), how do you deal with the homeless
guy in Batterry Park who asks to be killed?I think it's wrong to kill. IRL. Even if a person asks you to. I don't speak about euthanasia here, that's a different line of thought. But I don't think either, eg, that suicide should be supported. I did not kill him. Did you? What happens if you do? I don't think I ever will.
Quote:
Originally posted by SJamieson Is there any harm in giving Gunther a weapon
if you have already knocked all the NSF unconcious?First of all, if the game actually was realistic (no, I'm not being malcontent), there would be harm in giving him a weapon. And second, I simply don't hand him a weapon cause he's a bloody fanatic. He's dangerous.
Quote:
Originally posted by SJamieson (..) if your not experimenting in a new way to play ,
then youre not playing at all. I don't think so. I mean, of course it's fun to drive against the right direction in a racing game (just to see what it's like), but you soon get tired of it. It just isn't any fun. As is for me playing DX against certain rules the game world and my personal opinion impose upon me. And yes, I'm
still having fun.
Fascist on 20/11/2002 at 22:21
I killed the homeless guy in Battery Park first time round. Nothing different happens though.
I felt so sorry for him, and the fact that he asked for death is fine by me. Whether or not i have it in me personally to kill an innocent man is besides the point. The point is that killing this man is the right thing to do if he was begging for it! Would you want to live if you had no family, no friends and dying of a plague?
Marecki on 20/11/2002 at 23:33
Quote:
Originally posted by santaClaws I did not kill him. Did you? What happens if you do? I don't think I ever will.
[...]
As is for me playing DX against certain rules the game world and my personal opinion impose upon me. And yes, I'm still having fun. I seem to have the same "problem", not only with DX but with any game which has a non-linear plot (as in
real plot, not some sad excuse) - namely adventure games. I have certain rules and I can't make myself oppose them even though I know I miss quite a lot that way. For instance, I wanted to see what happens when you've missed the bomb the fake mechanic planted on the helicopter (I discovered it even the fist time) - but couldn't make myself do that when I reached the critical point during my second game. I only tried it this time and I thanked the devs in my mind that they hadn't made the result less dispassionate or I'd have felt disgust to myself through the whole Area 51.
Or
not protecting the Rentons from JoJo; that was positively revolting... The (minor) plot twist I had been told would be the result (the only reason why I didn't stuck a crowbar up that thug's arse the moment I found out it was him) definitely wasn't worth watching two innocents die :(