Digital Nightfall on 15/11/2011 at 11:09
Oh no, the vista/ravine is cool. The weird part is that you can (and seem to be expected to) then fast-travel out of a location that it's physically impossible to walk to/out of. (And because there's often no map marker at this dungeon exit, you can't fast-travel back to it.)
Ostriig on 16/11/2011 at 09:32
Heh, was joking, I get what you mean. Though immersion-wise I don't know whether it really is worse for me than having town portal scrolls at your nearest grocery store, Diablo-style. I guess the only proper way to keep it in character would be to backtrack the way you came, like you said, but I do find the backdoor exits rather convenient in that they allow me to move on to explore new places quicker.
On a tangent to the unreachable exits however - to anyone who's figured that there's no point in getting a horse since you have enough stamina to just sprint your way around and would rather not have to dismount every time you bump into a wolf (why, Beth, why), I do still recommend trying them around the mountains. Because riding a horse in this game is like seeing a junkie on a mountainbike, boldly goes where no man has gone before.
Kuuso on 16/11/2011 at 09:34
I bought a horse for immersion's sake, it's fun to ride around. The wolf thing is a bit annoying, but the horsie does seem to have some kind of sense of danger built-in after all. Meaning it doesn't seem to suicide into enemies that are actually strong. He gladly fights spiders and wolfs though. on the subject matter, I have yet never found an exit place that would require me to fast-travel out of. You can always climb down the mountainsides you exit from...no?
Dia on 16/11/2011 at 12:59
I've found myself on ledges overlooking ravines at least three times now, with no safe way to climb down (died a few times in the attempts). So yes, fast travel is the most expedient way to get off those ledges.
Speaking of horses, I keep losing mine. :( If I take too long exploring a cave or abandoned fort the horse is gone when I emerge. Afterwards I've searched at all the stables I've found so far, but no 'Dia's Horse'. Also tried resurrecting one that a dragon killed, but it wasn't 'mine' and I didn't want to get nailed for horse-thievery. Good thing there's a plethora of gold to be found since I keep having to buy new horses.
Ostriig on 16/11/2011 at 13:24
If your horse wanders off you can just fast travel to the location you're at or the nearest waypoint and it should appear next to you again, assuming everything's fine.
Just hope Beth release the Construction Kit soon, there was this one mod a guy made for Oblivion that added a quest called "Dude, where's my horse?" I think you can guess how it worked.
Dia on 16/11/2011 at 13:51
:laff: Someday I'll have to go back & find that mod. Sounds like fun.
No; it seems that once I've lost a horse fast-travelling doesn't bring him back. Don't know if it's glitch, or if one of these days I'm going to fast-travel someplace and be confronted with 10 'Dia's Horse's.
;)
Koki on 16/11/2011 at 14:07
Quote Posted by Dia
I've found myself on ledges overlooking ravines at least three times now, with no safe way to climb down (died a few times in the attempts).
I find that hard to believe considering how lackluster the physics in Skyrim are. As long as it's not literally a vertical wall you can get down safely.
Dia on 16/11/2011 at 14:44
Believe what you will; it happened.
van HellSing on 16/11/2011 at 15:49
Quote Posted by Digital Nightfall
I found it interesting that Skyrim and Rage both use the same "dungeon exit system". I wonder if that's more than a coincidence.
The Nehrim TC for Oblivion used this for most of its dungeons. The smithing works similar to Nehrim too. Skyrim really feels like Bethesda have been taking notes from some popular Oblivion mods.