I thought it might be helpful to create a basic starting map for Dromed beginners (or anybody really), so authors could jump right in and start creating their missions and not have to worry as much about the tedious setup.
) who created one for The Dark Mod.
So here it is, version 1.1. I'll probably keep adding to it if there's relevant stuff to put in. If anyone has suggestions, let me know and I'll add those too.
) T2 Anniversary Contest. If not, someone let me know.
FYI - This is not a tutorial or Dromed guide. If you're looking for that, check out Komag's or nicked's tutorials, both excellent:
Quote:
Thief 2 Startpack 1.1
by Brethren
This is a basic starting mission including several common items that are set up and ready to go.
Usage:
-After setting up your Dromed environment, extract the contents of the Startpack into your Dromed folder.
-Start Dromed and open up the file StartingRoom.mis. This is the base room for your mission.
-Below the Starting Room are a series of "blue rooms" with preconfigured brushes and objects you can clone and bring into your mission.
-When cloning something that consists of more than one object and/or brush (i.e. a water pool or set of stairs), use the following method:
--Click on the area brush surrounding the group of brushes. Area brushes are named to identify what is being cloned.
--Click on the "multibrush me" button. All objects/brushes should turn green.
--Press insert as you normally would to clone everything and then drag it to where you want it.
StartingRoom.mis includes:
-A Starting room with 2 torches.
-Starting point for player (including VictoryCheck script).
-Standard scripts loaded (convict, gen, NVscript and tnhscript).
-Inventory for player, including sword, blackjack, compass, lockpicks, healing potion, flashbomb, flares, and every kind of arrow in the game.
-Preset New Sky settings, including a skybox, a celestial object, and stars. (Go to Editors -> Mission Variables to change/delete anything).
Blue Room stuff (for copying and placing in your mission):
-Two sets of stairs to copy or manipulate.
-20 different terrain brushes, including 6/8/10/12 sided cylinders and pyramids.
-Water/slime/lava setups with flow brushes.
-A room full of commonly used items like loot, keys, switches, and containers.
-Books with text files already set up. (Text files go into your Thief directory under the /books directory.
Directory Setup - contains all the files needed to pack up your mission when done. Edit them as necessary. This setup assumes your final mission is called miss20.mis.
/intrface/miss20/goals.str -> Mission Objectives
/intrface/page001.pcx -> Blank Map
/strings/missflags.str -> Here you can manage mission order, and whether you have a briefing, loadout, cutscene, etc
/strings/titles.str -> Used to specify long and short titles for your mission.
Changes from version 1.0:
-Removed prefabbed elevator, combo lock, and patrolling AI because they didn't work properly when cloned.
-Added and named area brushes in blue rooms for ease of use.
-Fixed the weather and scripts properties for the default room.
-Copied everything over to a new mis file so the data in info_window was reset.
-Gridsnapped everything.
-Moved terrain brushes so they can be viewed more easily in the Front view.
-Added "Usage" instructions in the readme.