DromEd Level Editor Developer Textures Kit [v1.2.2] (dledtk) - 222 textures - by EnYB0La
LarryG on 20/3/2017 at 20:38
Same here. I never use Jorge. I need the actual textures to get the feel of the space. It may not be as efficient this way, but as the old joke goes "What's a hog's time worth?" *
* The joke is about an Federal Agriculture Department agent who is holding a meeting with local hog farmers, expounding modern hog farming techniques. The AD agent finishes his presentation with "So you can see how by using these new practices the hogs will get fed in 20% less time." And one of those old hog farmers then quips "Yes, but after all what's a hog's time worth?"
EnYB0La on 22/3/2017 at 20:22
Version 1.0 (2017.03.22)I just released the
initial release v1.0 which can be downloaded here: (
https://github.com/jonathanlinat/dledtk/releases/latest)
See the (
https://github.com/jonathanlinat/dledtk/blob/master/README.md) README to get more details. There are now
155 textures: 1x1, 1x2, 1x4, 1x8; 2x1, 2x2, 2x4, 2x8; 4x1, 4x2, 4x4, 4x8; 8x1, 8x2, 8x4, 8x8 + 2 special ones.
EnYB0La on 24/3/2017 at 19:48
Version 1.1 (2017.03.24)I released the new
version 1.1 which can be downloaded here: (
https://github.com/jonathanlinat/dledtk/releases/latest)
What's new?This set has now
164 textures (+9): 1x1, 1x2, 1x4, 1x8; 2x1, 2x2, 2x4, 2x8; 4x1, 4x2, 4x4, 4x8; 8x1, 8x2, 8x4, 8x8 + 3 special ones.
* New 1x1, 2x2, 4x4 and 8x8 Crate textures.
* New 8x4 Arch (16 sides) textures.
* New 4x2 Stairs textures.
* New special Water texture.
* Reworked 8x4 Stairs textures.
* Reworked 1x1 Transparent texture.
* Updated README file.
See the (
https://github.com/jonathanlinat/dledtk/blob/master/README.md) README to get more details.
EnYB0La on 28/12/2017 at 14:06
Version 1.2 (2017.12.28)I released the new
version 1.2 which can be downloaded here: (
https://github.com/jonathanlinat/dledtk/releases/latest)
What's new?This set has now
222 textures (+58): 1x1, 1x2, 1x4, 1x8; 2x1, 2x2, 2x4, 2x8; 4x1, 4x2, 4x4, 4x8; 8x1, 8x2, 8x4, 8x8 + Material Design colored ones + 4 special ones.
* New 1x1 Material Design colored textures: one main and two shaded ones.
* New special Scale texture inspired by the DromEd 1 original one.
* Renamed some files to avoid importation crash in DromEd.
See the (
https://github.com/jonathanlinat/dledtk/blob/master/README.md) README to get more details.
EnYB0La on 28/12/2017 at 17:11
Version 1.2.2 (2017.12.28)I released the new
version 1.2.2 which can be downloaded here: (
https://github.com/jonathanlinat/dledtk/releases/latest)
What's new?This set has now
222 textures (+58): 1x1, 1x2, 1x4, 1x8; 2x1, 2x2, 2x4, 2x8; 4x1, 4x2, 4x4, 4x8; 8x1, 8x2, 8x4, 8x8 + Material Design colored ones + 4 special ones.
* Updated README.
See the (
https://github.com/jonathanlinat/dledtk/blob/master/README.md) README to get more details.
AnotherGarrett on 30/12/2017 at 07:53
Hi!
(Sorry again for my english) Sheesh.
I have a strange problem whit this pack. The problem happen on my fm and in a test (fully new) mission.
After load a saved mission, jorge texture replace (only) all your textures. Family are corrected loaded (alt+t confirm), in object hierarchy there are no problem or missing textures, gamesys are correctly associated to the mis.
EnYB0La on 30/12/2017 at 15:57
I think the main problem is that you have to save your mission as .cow file instead of .mis + .gam. Also, enter the command set_gamesys your-custom-gamesys-file.gam into the DromEd console, then reload the dledtk family into the Textures palette and finally save your mission as .cow. It should now work.
AnotherGarrett on 30/12/2017 at 22:06
Quote Posted by EnYB0La
I think the main problem is that you have to save your mission as .cow file instead of .mis + .gam. Also, enter the command
set_gamesys your-custom-gamesys-file.gam into the DromEd console, then reload the dledtk family into the Textures palette and finally save your mission as .cow. It should now work.
Ok, thanks, i will try.
But do you know why this happen only whit your textures?
EnYB0La on 31/12/2017 at 00:03
I'm not sure if it really happens only with my custom textures. I always do the same as I explained to you and I never have any issue. I'd really like to know if someone else who is reading this if he can test on his own computer and leave a feedback here.