EnYB0La on 2/1/2018 at 19:57
Here, I'm going to share a small trick to let you set a custom widescreen resolution in DromEd. Mine has a size of
1900x980.
Inline Image:
https://media.discordapp.net/attachments/188873238242263041/397836331868487680/unknown.pngThe trickYou have to edit
three files:
cam_ext.cfg- Add
user_mode1 1900 980 et line
88dromed.cfg- Add
edit_screen_size 1900,980 at line
44- Comment
edit_screen_depth 16 at line
108- Uncomment
editor_disable_gdi at line
226- Uncomment
edit_screen_depth 32 at line
227user.cfg- Comment
edit_screen_size 800,600 at line
23Importanteditor_disable_gdi is optional.
edit_screen_depth 32 is necessary to be able to use custom widescreen resolutions (
16 for SW mode [not compatible],
32 for HW mode [compatible]).
Yandros on 2/1/2018 at 21:32
Thank you! I will be playing around with this tonight. I've only ever used native resolutions for Dromed.
voodoo47 on 2/1/2018 at 21:38
pretty sure that all you have to do after patching up with TP is to set the resolution in user.cfg.
EnYB0La on 2/1/2018 at 21:42
Quote Posted by voodoo47
pretty sure that all you have to do after patching up with TP is to set the resolution in user.cfg.
I thought the same but it never worked for me. I have to do what I explained in my OP. :/
LarryG on 2/1/2018 at 23:02
Also - in your dromed.cfg try:
;bigger font
gui_font intrface/textfont
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
gfh_height 150
; max width of command terminal (if there is free space to make it wider)
gfh_max_cmd_width 410
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
status_height 24
; display XYZ info for the current mouse cursor position in a 2D viewport
show_mouse_xyz
; display current camera coordinates
show_camera_xyz
; increase display precision in the dialogs
sdesc_decimals 5
Daraan on 3/1/2018 at 10:58
The real trick is that you can pump up your resolutions even higher as long as define an aspect ratio in cam_ext.cfg ;)
You just need a calculator and remember your fractions
user_mode1 1908 1392 32 11 8
For me perfect 2560*1440 nearly maximum height with space for monolog and the texture palette on the side.
PinkDot on 3/1/2018 at 16:57
Dromed - this software just never ceases to amaze me! ;)
Unna Oertdottir on 3/1/2018 at 17:58
4k resolution would be
user_mode1 3780 2100 32 9 5
Karras35 on 7/1/2023 at 13:28
Quote Posted by Daraan
The real trick is that you can pump up your resolutions even higher as long as define an aspect ratio in cam_ext.cfg ;)
You just need a calculator and remember your fractions
user_mode1 1908 1392 32 11 8
For me perfect 2560*1440 nearly maximum height with space for monolog and the texture palette on the side.
Merci ! :)