Cardia on 15/7/2019 at 10:34
Quote Posted by Unna Oertdottir
Of course.
Alright, i can now start creating my first TG mission, thank you Unna!!!
voodoo47 on 15/7/2019 at 13:04
Quote Posted by Cardia
the dromed has now the thief 2 icon
that would point at you using the oldDark Dromed exe for some reason. ouch.
Cardia on 15/7/2019 at 17:18
Quote Posted by voodoo47
that would point at you using the oldDark Dromed exe for some reason. ouch.
The problem with dromed thief 2 is that all ai creatures are with arms stranded up, and when saving or loading it checks my thief 2 directory.
Unna Oertdottir on 15/7/2019 at 17:39
-Always rename DromEd.exe to a unique name, maybe DromEdCardia1.exe
-Check motiondb.bin
Cardia on 15/7/2019 at 18:58
Quote Posted by Unna Oertdottir
-Always rename DromEd.exe to a unique name, maybe DromEdCardia1.exe
-Check motiondb.bin
That worked, rename it to dromedcardia1 and now it loads and saves in the thiefgold directory.
I have the file motiondb created in 21-09-1999, i believe it's the correct file, when i open in dromed a normal thief 1 mission creatures work fine, but when i create creatures in a new project they appear paralyzed with the arms stretched.
Cardia on 16/7/2019 at 15:42
Fixed the issue with the Ai creatures problem :D, just need to do a simple command.
Niborius on 22/7/2019 at 17:46
Quote Posted by Unna Oertdottir
-Always rename DromEd.exe to a unique name, maybe DromEdCardia1.exe
-Check motiondb.bin
Wait, I've never renamed my Dromed.exe file, what does this do different? Should I do it to avoid problems?
Unna Oertdottir on 22/7/2019 at 18:35
If you have more than just one (NewDark) install, it's useful to rename the .exes. FMSel selects the FM path of the renamed Thief/DromEd.exe. No confusion between installations any more.