Cycloptis on 7/10/2007 at 16:34
Thank you very much. One of the tutorials mentioned add_family core_1 instead of what I tried, and it worked!
Digital Nightfall on 13/11/2007 at 01:00
OK.
The FAQ is now all in the first post. Yay.
I also added two new entires at NV's request:
35. Is there an ultimate collection of dromed and mission design tools I can download?
You are in luck; such a collection does exist. Is it awesome(y/n)? hint-(y)! Read about it here: (
http://www.ttlg.com/forums/showthread.php?t=114292)
36. Wikis are the rage - where is the wiki dedicated to dromed and dark engine mission design?
You are correct, wikis are indeed the rage; in fact a wiki should make this whole thread obsolete. The Dromesday Book can be found here: (
http://www.whoopdedo.org/doku/)
Answer:
(y)
R Soul on 1/1/2008 at 23:15
I think there should be something about how hyperthreading affects Dromed (i.e. just like it affects Thief) and that it can be fixed using the method that is almost linked to in the ThiefGen FAQ:
By adding this to processor.bat:
imagecfg -u dromed.exe
imagecfg -a 0x1 dromed.exe
edit:
Current link for hyperthreading issue: (
http://www.thief-thecircle.com/guides/hyperthreading/)
sNeaksieGarrett on 10/6/2008 at 16:43
Hello, I hope Dark Arrow reads this...... I noticed you have me listed under the tutorials section. The link to my tutorial is incorrect (that was an old link, doesnt exist now) - please see my tutorials section (
http://freewebs.com/sneaksiegarrett/dromed.htm) on my site; top of page, says "tutorials." I also have a new tutorial up about exploding barrels.;)
R Soul on 5/3/2009 at 20:52
I'm surprised there isn't anything about v1.07 and v1.18 mismatches:
The AI are fine in Dromed, so why won't they move at all in Thief 2?
and
When I load an original mission in Dromed, why won't the AI move at all?
Thief 2 and Dromed must
both be patched to version 1.18. One of the things changed by the patch was the AI pathfinding. If either of them is still using v1.07, it will not recognise the pathfinding database of the mission.
If it is Dromed which needs to be patched, afterwards you will need to Compute the Pathfinding Database again.
All patches can be found (
http://thief-thecircle.com/media/patches/) here.
jtr7 on 6/4/2009 at 07:20
Why aren't the unstripped OMs not mentioned? And are the downloads still available from another URL or two?:)
sNeaksieGarrett on 26/5/2009 at 20:09
I think this thread should be updated with links or information in the thread regarding things such as the fire arrow bug and whatnot. However, what would be even better is if a couple of us dromed guys get together and make a "patch" to fix these bugs in thief 2. I know distributing dark.gam is probably illegal (or is it?) so instead you could have a comprehensive guide (like a pdf with all of the fixes for the bugs.):idea:
R Soul on 20/6/2009 at 16:58
This needs the solution to the Linkid_relation(id) == vec.Relation() error ;)
massimilianogoi on 28/6/2009 at 02:57
Hello, I'm trying to load an original mission with DromEd, but it crashes. The missions are that ones included in the zipped file with DromEd.
I've setted it in the way that creates the monolog.txt file, and the error is the following:
Quote:
[resman.cpp@1368] Failed to load resource data nvflame1.tga
Fatal exception occured; dumping crash info to log...
------------------------------------------------------------------------------
DROMED caused a Breakpoint in module ntdll.dll at 001b:7c91120e.
Exception handler called in _AppMain(): x:\prj\tech\libsrc\appcore\appcore.cpp.
Error occurred at 6/28/2009 04:51:30.
C:\Programmi\Thief2\DROMED.EXE, run by Massimiliano Goi.
1 processor(s), type 586.
1024 MBytes physical memory.
What I have to do?